<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Quake [PC - Beta / Proto]</title>
	<atom:link href="http://www.unseen64.net/2009/04/06/quake-pc-proto-concept/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net/2009/04/06/quake-pc-proto-concept/</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
	<lastBuildDate>Mon, 13 Feb 2012 13:25:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Robert Seddon</title>
		<link>http://www.unseen64.net/2009/04/06/quake-pc-proto-concept/comment-page-1/#comment-3372</link>
		<dc:creator>Robert Seddon</dc:creator>
		<pubDate>Mon, 06 Apr 2009 16:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=5769#comment-3372</guid>
		<description>I remember reading about &lt;i&gt;Quake&lt;/i&gt;&#039;s origins in &lt;a href=&quot;http://www.librarything.com/work/187961/&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;Masters of Doom&lt;/i&gt;&lt;/a&gt;; I hadn&#039;t heard about the &lt;i&gt;Doom&lt;/i&gt;-based test levels before, though.</description>
		<content:encoded><![CDATA[<p>I remember reading about <i>Quake</i>&#8216;s origins in <a href="http://www.librarything.com/work/187961/" rel="nofollow"><i>Masters of Doom</i></a>; I hadn&#8217;t heard about the <i>Doom</i>-based test levels before, though.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

