Archive for March, 2009

Vexx is a game developed by Acclaim for the PlayStation 2, Xbox and GameCube and released in 2003.  Thanks to the Vexx Fan Club on Deviant Art we found some interesting infos and concept arts from it’s development : “Vexx wasn’t supposed to start like a single hero, it was supposed for the game to [...]

In the last couple of months we have added some stuff in these Unseen Archives: 100 Bullets, Red Faction BEAST, Project Katana (Red Steel),  Bioshock, Skies of Arcadia, Orchid, The Unseen, Earthworm Jim [PSP], Starcraft Ghost,  Buggy Boogie [N64], Gran Thef Auto 4, Left 4 Dead, Vectorman [PS2], Final Fantasy 7, Resident Evil 1, Dirty Harry, Four [...]

In 2008 Bottlerocket Entertainment were working on a licensed The Flash game for Brash Entertainment and DC Comics,  but the project was cancelled when Brash closed down. Thanks to Hey Hey for the contribution! Images: Video: Edit

Robert Seddon has made us to notice that recently ProgrammingAce from the Game Of The Art forum has shared an old design document for the cancelled sequel of Fallout: Brotherhood of Steel, the action RPG that was developed and produced by Interplay in 2004. The original BoS was the fourth video game to be set [...]

Rush is a mysterious concept for a new platform / action adventure game that was in development by SCEA in 2002 / 2003. There is not much more info about this project, but in the end it was canceled for unknown reasons. Thanks to Sir_Brando for the english corrections! Images: Edit

Rubis was going to be a Survival Horror for the XBOX and Playstation 2, that was in development at Ubisoft in 2002. The project was cancelled before being officially announced and not many informations are available on its story or gameplay elements. Thanks to Hey Hey for the contribution! Images: Edit

Granville has wrote an interesting topic in the U64 Forum, in which he showed us some misterious textures that seems to have been found by The Spriters Resource in the Megaman Starforce code. In these textures we can recognize various 3D models from the Megaman Battle Network series! The problem is that there was no [...]

Blood is a FPS developed by Monolith Productions and distributed by GT Interactive. Released for the PC on 31 May 1997, it utilized the first Build engine from Ken Silverman to feature voxels. [Infos from Wikipedia] Conrad Coldwood has linked us to an interesting website, in which we can find “lots of downloads regarding Blood: [...]

Monster Force (also know as Universal M.F.) was a third person action game / hack & slash with kid versions of famous monsters that was in development for the original Playstation at Universal/ Vivendi Interactive in 2001. This project was later dropped, but a version of Monster Force for the GBA was released in 2002. [...]

As Cyrax151 has made us to notice and as we can see in the Youtube Channel of Gutmanship, if you pop the Twisted Metal Black PAL disc in your PC and try to check the “MOV” folder, you can find some small video-files (less than 1 second) that when converted to .wmv format show a [...]


About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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