<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mega Man X-3 [SNES - Unused Stuff]</title>
	<atom:link href="http://www.unseen64.net/2009/03/03/mega-man-x-3-snes-unused-stuff/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net/2009/03/03/mega-man-x-3-snes-unused-stuff/</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
	<lastBuildDate>Mon, 13 Feb 2012 19:35:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: monokoma</title>
		<link>http://www.unseen64.net/2009/03/03/mega-man-x-3-snes-unused-stuff/comment-page-1/#comment-9800</link>
		<dc:creator>monokoma</dc:creator>
		<pubDate>Tue, 22 Nov 2011 12:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=5929#comment-9800</guid>
		<description>Yes, sadly Bowsersenemy closed his Youtube account :(</description>
		<content:encoded><![CDATA[<p>Yes, sadly Bowsersenemy closed his Youtube account :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SpashBanjo</title>
		<link>http://www.unseen64.net/2009/03/03/mega-man-x-3-snes-unused-stuff/comment-page-1/#comment-9799</link>
		<dc:creator>SpashBanjo</dc:creator>
		<pubDate>Tue, 22 Nov 2011 05:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=5929#comment-9799</guid>
		<description>Video 3 and 4 have been removed by user )=</description>
		<content:encoded><![CDATA[<p>Video 3 and 4 have been removed by user )=</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xelba</title>
		<link>http://www.unseen64.net/2009/03/03/mega-man-x-3-snes-unused-stuff/comment-page-1/#comment-6262</link>
		<dc:creator>Xelba</dc:creator>
		<pubDate>Wed, 19 May 2010 19:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=5929#comment-6262</guid>
		<description>The ride armor might have been used for beta testing how much damage X&#039;s robot armors can take when attacked by enemies or any other  projectiles. It couldn&#039;t be a boss battle against Vile&#039;s Goliath on Auto Pilot unless this was intended to be used in the game before they left it out.

As for the unused Ganseki Carrier Type in video two, it is technically used at the beginning of the final stage before Sigma&#039;s battle which only shoots missiles at you and doesn&#039;t hover.</description>
		<content:encoded><![CDATA[<p>The ride armor might have been used for beta testing how much damage X&#8217;s robot armors can take when attacked by enemies or any other  projectiles. It couldn&#8217;t be a boss battle against Vile&#8217;s Goliath on Auto Pilot unless this was intended to be used in the game before they left it out.</p>
<p>As for the unused Ganseki Carrier Type in video two, it is technically used at the beginning of the final stage before Sigma&#8217;s battle which only shoots missiles at you and doesn&#8217;t hover.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MarxForever</title>
		<link>http://www.unseen64.net/2009/03/03/mega-man-x-3-snes-unused-stuff/comment-page-1/#comment-4995</link>
		<dc:creator>MarxForever</dc:creator>
		<pubDate>Tue, 15 Dec 2009 07:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=5929#comment-4995</guid>
		<description>I now for a fact that a Ganseki drops spike Ball during the intro Level of X3. I ritualisticly destroy it with the Saber Beam every time I play. 
However it does not shoot missles. Nor does it stick around on screen long enough to do anything but drop a spiked ball your head.</description>
		<content:encoded><![CDATA[<p>I now for a fact that a Ganseki drops spike Ball during the intro Level of X3. I ritualisticly destroy it with the Saber Beam every time I play.<br />
However it does not shoot missles. Nor does it stick around on screen long enough to do anything but drop a spiked ball your head.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: monokoma</title>
		<link>http://www.unseen64.net/2009/03/03/mega-man-x-3-snes-unused-stuff/comment-page-1/#comment-3331</link>
		<dc:creator>monokoma</dc:creator>
		<pubDate>Mon, 30 Mar 2009 11:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=5929#comment-3331</guid>
		<description>Thanks for the notes Ian! I have added them in the description :)</description>
		<content:encoded><![CDATA[<p>Thanks for the notes Ian! I have added them in the description :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.unseen64.net/2009/03/03/mega-man-x-3-snes-unused-stuff/comment-page-1/#comment-3326</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sat, 28 Mar 2009 21:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=5929#comment-3326</guid>
		<description>Notes on the videos

Video 1:
The Ganseki may have orinnaly droped spiked balls on Zero in the intro stage, In the final the spiked balls just drop from the ceiling.

The Wild Tanks may have orginaly been completly submereged underground as to surprise the player but, in the final the &quot;arm&quot; is left out as to give the player an advantage.

Looking at the bottom entering door in Hornet&#039;s stage may have been a test for doors that enter from another side that the right, Like in Mega Man 1 witch had doors that oped from the top and bottom of the screen.

The Ride Armor Boss may have been a test for a possible fight with Vile&#039;s Ride Armor on Auto-Piolt or somthing, It may have been a fortress level boss as when defeated X does his victroy pose and warps out(Like finishing a end level boss), In the final Vile is in his Ride Armor before it&#039;s destroed.

Video 2:

The Harmfull Carry Arm may have been a trap confusing players into 
taking damages, or the orignals may have had a timer so that if the player took too long they would begin to take damage.

For the Upside down enimies they may have been a time when these enemy types would cling to a ceiling to attack and or surprise them.</description>
		<content:encoded><![CDATA[<p>Notes on the videos</p>
<p>Video 1:<br />
The Ganseki may have orinnaly droped spiked balls on Zero in the intro stage, In the final the spiked balls just drop from the ceiling.</p>
<p>The Wild Tanks may have orginaly been completly submereged underground as to surprise the player but, in the final the &#8220;arm&#8221; is left out as to give the player an advantage.</p>
<p>Looking at the bottom entering door in Hornet&#8217;s stage may have been a test for doors that enter from another side that the right, Like in Mega Man 1 witch had doors that oped from the top and bottom of the screen.</p>
<p>The Ride Armor Boss may have been a test for a possible fight with Vile&#8217;s Ride Armor on Auto-Piolt or somthing, It may have been a fortress level boss as when defeated X does his victroy pose and warps out(Like finishing a end level boss), In the final Vile is in his Ride Armor before it&#8217;s destroed.</p>
<p>Video 2:</p>
<p>The Harmfull Carry Arm may have been a trap confusing players into<br />
taking damages, or the orignals may have had a timer so that if the player took too long they would begin to take damage.</p>
<p>For the Upside down enimies they may have been a time when these enemy types would cling to a ceiling to attack and or surprise them.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

