Mega Man X-3 [SNES - Unused Stuff]

1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)
Loading ... Loading ...
by monokoma In: NINTENDO| snes

3 Mar 2009

Mega Man X3 was released in 1995 by Capcom. It was the third game in the Mega Man X sub-franchise and the last to appear on the Super Nintendo. GoldS has found some unused objects and behaviors that were still hidden in the game code, and you can see them in the following videos. Props to him!

Ian has made us to notice that:

Video 1:

  • The Ganseki may have orinnaly droped spiked balls on Zero in the intro stage, In the final the spiked balls just drop from the ceiling.
  • The Wild Tanks may have orginaly been completly submereged underground as to surprise the player but, in the final the “arm” is left out as to give the player an advantage.
  • Looking at the bottom entering door in Hornet’s stage may have been a test for doors that enter from another side that the right, Like in Mega Man 1 witch had doors that oped from the top and bottom of the screen.
  • The Ride Armor Boss may have been a test for a possible fight with Vile’s Ride Armor on Auto-Piolt or somthing, It may have been a fortress level boss as when defeated X does his victroy pose and warps out(Like finishing a end level boss), In the final Vile is in his Ride Armor before it’s destroed.

Video 2:

  • The Harmfull Carry Arm may have been a trap confusing players into
    taking damages, or the orignals may have had a timer so that if the player took too long they would begin to take damage.
  • For the Upside down enimies they may have been a time when these enemy types would cling to a ceiling to attack and or surprise them.

Also it seems that there are some other unused Mega Man X3 sprites and W bar in the game, found by Bowsersenemy and xMrNx!

Videos:

>> Discuss this article in the U64 Forum!

Did you like this Unseen Game? Here are some related posts:

  1. Mega Man X3 [unused W meter?]
  2. Mega Man X [SNES - Beta / Unused]
  3. Mega Man X-2 [SNES - Beta]
  4. Mega Man 4 [NES - Beta]
  5. MegaMan X7 [PS2 - Beta]

3 Responses to Mega Man X-3 [SNES - Unused Stuff]

Avatar

Ian

March 28th, 2009 at 11:06 pm

Notes on the videos

Video 1:
The Ganseki may have orinnaly droped spiked balls on Zero in the intro stage, In the final the spiked balls just drop from the ceiling.

The Wild Tanks may have orginaly been completly submereged underground as to surprise the player but, in the final the “arm” is left out as to give the player an advantage.

Looking at the bottom entering door in Hornet’s stage may have been a test for doors that enter from another side that the right, Like in Mega Man 1 witch had doors that oped from the top and bottom of the screen.

The Ride Armor Boss may have been a test for a possible fight with Vile’s Ride Armor on Auto-Piolt or somthing, It may have been a fortress level boss as when defeated X does his victroy pose and warps out(Like finishing a end level boss), In the final Vile is in his Ride Armor before it’s destroed.

Video 2:

The Harmfull Carry Arm may have been a trap confusing players into
taking damages, or the orignals may have had a timer so that if the player took too long they would begin to take damage.

For the Upside down enimies they may have been a time when these enemy types would cling to a ceiling to attack and or surprise them.

Avatar

monokoma

March 30th, 2009 at 1:52 pm

Thanks for the notes Ian! I have added them in the description :)

Avatar

MarxForever

December 15th, 2009 at 9:13 am

I now for a fact that a Ganseki drops spike Ball during the intro Level of X3. I ritualisticly destroy it with the Saber Beam every time I play.
However it does not shoot missles. Nor does it stick around on screen long enough to do anything but drop a spiked ball your head.

Comment Form

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Are you a developer?

Unseen Archive:

U64 Sponsor:

Buy games to help U64!

Support U64: