Freefall [XBOX - Cancelled]

1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 5.00 out of 5)
Loading ... Loading ...
by monokoma In: MICROSOFT| xbox

26 Feb 2009

Freefall was an interesting project that was in development in 2002 by Ironworks Studios. It was set in the 22nd century, in a sky-city 18 miles above the earth’s surface. Gameplay begins by jumping off a building and free-falling to the ground, avoiding obstacles, people and the police along the way.  Sadly the game was cancelled while only in a prototype stage. Freefall was the “twin project” of Gemini.

Thanks to Hey Hey for the contribution!

Images:

>> Discuss this article in the U64 Forum!

Did you like this Unseen Game? Here are some related posts:

  1. Gemini [XBOX - Cancelled]
  2. Snake Plissken Chronicles [PS2/XBOX - Cancelled]
  3. Tornado Alley [GC/XBOX/PS2 - Cancelled]
  4. I-Ninja [PS2/XBOX/GC - Beta & Concept]
  5. Red Dead Revolver [PS2/XBOX - Beta]

3 Responses to Freefall [XBOX - Cancelled]

Avatar

Steve

September 20th, 2009 at 7:38 am

Wasn’t this game released on the Nuon, or was FreeFall 3050 A.D. unrelated and “great minds think alike”?

Here’s some info about the Nuon release.
http://www.nuon-dome.com/ffrev.html

Avatar

monokoma

September 20th, 2009 at 10:16 am

They seem unreleated, the Xbox one was in development by Ironworks Studios, while the Nuon game was by TAKS! FF 3050 was released in 2001, while Freefall XBox was in development in 2002.. maybe someone from Ironworks was inspired by 3050?

Avatar

dude

February 19th, 2010 at 1:34 am

If these had come out i would have felt ripped off to have to buy them separate.

Comment Form

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Are you a developer?

Unseen Archive:

U64 Sponsor:

Buy games to help U64!

Support U64:



  • Dan: just an FYI TS4 and Battlefront3 are not in the works. One being that they said that when theres a d [...]
  • monokoma: Hi James! :) If you have some more "unseen material" to share about the development of the CoC Trilo [...]
  • James: I have the original Destiny's End and "Beyond the Mountains of Madness" Developer DVDs if they're of [...]
  • Francesco Marra: The problem was not only for the cart size, at the end the cart size was 64megs. The problem wasn't [...]
  • Chris Jeremic: Awesome thanks! I will work on it once I get back into Windows [...]