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Street Fighter IV Flashback was a concept created by Backbone Entertainment in 2006, to try to pitch a full project at Capcom. It’s not that strange that Backbone proposed something like this, as they are in good relationship with Capcom: they developed various games published by Capcom, like 1942: Joint Strike, Wolf of the Battlefield and the Super Street Fighter II Turbo HD Remix. Also, keep in mind that this concept is not related to the real Street Fighter 4, which development started only much later.
Sf4: Flashback was meant to be a 3D sequel to the Street Fighter series, with the classic 1 vs 1 fights, online play and a full single player adventure mode, know as “Ryu’s Journey”. Ryu’s Journey was supposed to be a free-roaming 3D action game, in the vein of Ninja Gaiden or Onimusha, with levels to explore, lots of enemies to fight, NPC to talk to and final bosses.
The concept behind the “Flashback” had various meanings. The single player mode was set in Ryu’s flashback to SF2 and the story would have followed classic Street Fighter moments and revisit familiar characters. Also, there was meant to be a new game mechanic called “flashback ” that let the players to rewind time to undo mistakes.
The concept arts of Street Fighter IV Flashback were made in collaboration between Backbone, Massive Black and UDON (that in the end worked on the SSFII Turbo HD Remix arts). Unreal 3 would have been used as the main 3D engine for the single and multiplayer modes.
Even if the project could have been interesting, this concept was not approved by Capcom: probably not even a playable prototype was ever made and only these few concept artworks / 3D models remain to preserve the existence of this game that will never be.
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
4 Responses to Street Fighter IV Flashback [X360/PS3 - Concept]
Robert Seddon
October 13th, 2009 at 8:52 pm
Meanwhile, Capcom’s own Street Fighter IV had at least one character design change.
monokoma
October 14th, 2009 at 1:15 pm
Thanks Robert :) I’ll write a dedicate post about the real SF4 asap
Krux the mouse
December 5th, 2009 at 6:59 pm
originally Rufus was going to be a black or Latino guy named
King Cobra but they went with a fat American stereotype.
And Abel was going to be a Effeminate Boy who looked like a prepubescent girl with no breast kinda like Bridget from Guilty gear.
monokoma
December 6th, 2009 at 12:22 am
Thanks for the info Krux, i should create a page for the real Street Fighter 4 beta asap