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	<title>Comments on: Pokemon Red / Blue (Capsule Monsters) [GB - Beta / Concept]</title>
	<atom:link href="http://www.unseen64.net/2009/02/04/pokemon-red-blue-beta/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net/2009/02/04/pokemon-red-blue-beta/</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
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		<title>By: Nikki</title>
		<link>http://www.unseen64.net/2009/02/04/pokemon-red-blue-beta/comment-page-1/#comment-9333</link>
		<dc:creator>Nikki</dc:creator>
		<pubDate>Wed, 31 Aug 2011 03:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=4654#comment-9333</guid>
		<description>Yes Luffy I agree with that. And what about the beta Pokemon names?</description>
		<content:encoded><![CDATA[<p>Yes Luffy I agree with that. And what about the beta Pokemon names?</p>
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		<title>By: Luffy</title>
		<link>http://www.unseen64.net/2009/02/04/pokemon-red-blue-beta/comment-page-1/#comment-8831</link>
		<dc:creator>Luffy</dc:creator>
		<pubDate>Mon, 20 Jun 2011 22:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=4654#comment-8831</guid>
		<description>Um, what about the unused default name for Red? You know, Ninten? From MOTHER?</description>
		<content:encoded><![CDATA[<p>Um, what about the unused default name for Red? You know, Ninten? From MOTHER?</p>
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	<item>
		<title>By: Divina Reiten</title>
		<link>http://www.unseen64.net/2009/02/04/pokemon-red-blue-beta/comment-page-1/#comment-8265</link>
		<dc:creator>Divina Reiten</dc:creator>
		<pubDate>Fri, 25 Mar 2011 09:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=4654#comment-8265</guid>
		<description>There is noticeably a bundle to realize about this.  I suppose you made various good points in features also.</description>
		<content:encoded><![CDATA[<p>There is noticeably a bundle to realize about this.  I suppose you made various good points in features also.</p>
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		<title>By: nicholas reyes</title>
		<link>http://www.unseen64.net/2009/02/04/pokemon-red-blue-beta/comment-page-1/#comment-7985</link>
		<dc:creator>nicholas reyes</dc:creator>
		<pubDate>Sun, 12 Dec 2010 06:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=4654#comment-7985</guid>
		<description>i killed a missingno and my hall of fame was ok,but later it got fucked up</description>
		<content:encoded><![CDATA[<p>i killed a missingno and my hall of fame was ok,but later it got fucked up</p>
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	<item>
		<title>By: Lost In the Wind</title>
		<link>http://www.unseen64.net/2009/02/04/pokemon-red-blue-beta/comment-page-1/#comment-7906</link>
		<dc:creator>Lost In the Wind</dc:creator>
		<pubDate>Tue, 30 Nov 2010 00:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=4654#comment-7906</guid>
		<description>The losing a trainer battle doesnt work in FR/LG or so i herd. When you loose a battle in FR/LG it takes you directly back to the ship I think.</description>
		<content:encoded><![CDATA[<p>The losing a trainer battle doesnt work in FR/LG or so i herd. When you loose a battle in FR/LG it takes you directly back to the ship I think.</p>
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		<title>By: Alkaid</title>
		<link>http://www.unseen64.net/2009/02/04/pokemon-red-blue-beta/comment-page-1/#comment-7892</link>
		<dc:creator>Alkaid</dc:creator>
		<pubDate>Sun, 28 Nov 2010 05:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=4654#comment-7892</guid>
		<description>To the one who asked above about what Missingno does, it causes errors in your Hall of Fame data (if you have it) by causing glitched entries with garbled descriptions and pokemon featured that you more than likely didn&#039;t have in the original entry, although it&#039;s still viewable without too much worry of crashing. Some missingno types can crash the game if it was sent to the box and you try to withdraw it, but others may not only allow you to withdraw it without problem, but may also turn your other pokemon in that same box into missingnos as well. In the party, certain missingnos will mimic the stats of either the pokemon immediately close to it or the pokemon you&#039;ve last seen (or in some cases, retain a set amount of stats), and would cause a few errors in-battle such as backwards or garbled sprites for both your and your opponent&#039;s sprites, bits of garbage data on the screen (commonly letters or numbers), an unreliable health bar that can fluctuate throughout the battle, garbled sound or music, and more. What effects and how commonly they will appear, again, depends on the kind of missingno you have, as well as the dangers they pose. For instance, the &quot;standard&quot; missingnos (the ones that appear as either the unidentified ghost or the skeletons of Aerodactyl or Kabutops) are relatively safe and cause the aforementioned visuals, but otherwise are relatively &quot;safe&quot; if handled with care (as in taking precautions such as finding a way to view pokemon that match its hex codes and thus &quot;already own&quot; the missingno in question to avoid seeing its pokedex. This is a common rule of thumb since any missingno poses a huge threat of crashing among other things if you look at their pokedex entry). M block is less safer and risks multiple crashes or data corruption, and .44444 is more than likely to break your game than not if so much as encountered and allowed to attack. In addition, glitch moves also play a role in determining if a glitch is &quot;safe&quot; or &quot;unsafe&quot; to use (such as .44444 having a move commonly dubbed as &quot;Superglitch&quot; which is part of the reason why it&#039;s so dangerous). I find this lets play of Pokemon Blue to be very helpful in regards to the different kinds of Missingnos and glitches out there, if you&#039;d like to take a look.

http://lparchive.org/LetsPlay/BreakingBlue/index.html

Missingno is not a singular pokemon species, but an umbrella term referring to multiple empty slots caused by the gameboy&#039;s cartridge memory being able to store data on more pokemon than there actually were. That way it&#039;s not so much we have one missingno so much as 105 of them (the game supports hex codes for up to 256 critters. The game used 151.) . It was not intended as any specific series and the fact it evolves into particular pokemon (Rydon or Kangaskahn in particular) is because of the hex codes. Rydon is especially common because its hex code is among the first in the line of all other pokemon, and is believed to be the first pokemon coded in the game (although whether it is the first pokemon created is a whole other story). The theory of Cubone/Marowak being a pre-evolution of Kangaskahn I find kind of interesting, though. It reminds me a lot of another theory I&#039;ve heard of how Butterfree and Venomoth may have accidentally switched places before production (due to the former sharing similarities to Venonat and the latter with Metapod), although I&#039;m not fully convinced Missingno (as a species) is part of the evolution.

Oh, and I heard the other method to seeing the truck without hacking (in addition to the one above) is also to purposely lose a trainer battle on the ship. You&#039;ll be taken to the pokemon center, and when you return to the docks, the S.S.Anne will still be there. This would supposedly allow you to take Cut from the captain without causing the ship to leave, allowing you to keep the ship there and access the truck later when you get Surf.  ;) No mews hiding there, though, but there is indeed a lava cookie (in FireRed and LeafGreen).</description>
		<content:encoded><![CDATA[<p>To the one who asked above about what Missingno does, it causes errors in your Hall of Fame data (if you have it) by causing glitched entries with garbled descriptions and pokemon featured that you more than likely didn&#8217;t have in the original entry, although it&#8217;s still viewable without too much worry of crashing. Some missingno types can crash the game if it was sent to the box and you try to withdraw it, but others may not only allow you to withdraw it without problem, but may also turn your other pokemon in that same box into missingnos as well. In the party, certain missingnos will mimic the stats of either the pokemon immediately close to it or the pokemon you&#8217;ve last seen (or in some cases, retain a set amount of stats), and would cause a few errors in-battle such as backwards or garbled sprites for both your and your opponent&#8217;s sprites, bits of garbage data on the screen (commonly letters or numbers), an unreliable health bar that can fluctuate throughout the battle, garbled sound or music, and more. What effects and how commonly they will appear, again, depends on the kind of missingno you have, as well as the dangers they pose. For instance, the &#8220;standard&#8221; missingnos (the ones that appear as either the unidentified ghost or the skeletons of Aerodactyl or Kabutops) are relatively safe and cause the aforementioned visuals, but otherwise are relatively &#8220;safe&#8221; if handled with care (as in taking precautions such as finding a way to view pokemon that match its hex codes and thus &#8220;already own&#8221; the missingno in question to avoid seeing its pokedex. This is a common rule of thumb since any missingno poses a huge threat of crashing among other things if you look at their pokedex entry). M block is less safer and risks multiple crashes or data corruption, and .44444 is more than likely to break your game than not if so much as encountered and allowed to attack. In addition, glitch moves also play a role in determining if a glitch is &#8220;safe&#8221; or &#8220;unsafe&#8221; to use (such as .44444 having a move commonly dubbed as &#8220;Superglitch&#8221; which is part of the reason why it&#8217;s so dangerous). I find this lets play of Pokemon Blue to be very helpful in regards to the different kinds of Missingnos and glitches out there, if you&#8217;d like to take a look.</p>
<p><a href="http://lparchive.org/LetsPlay/BreakingBlue/index.html" rel="nofollow">http://lparchive.org/LetsPlay/BreakingBlue/index.html</a></p>
<p>Missingno is not a singular pokemon species, but an umbrella term referring to multiple empty slots caused by the gameboy&#8217;s cartridge memory being able to store data on more pokemon than there actually were. That way it&#8217;s not so much we have one missingno so much as 105 of them (the game supports hex codes for up to 256 critters. The game used 151.) . It was not intended as any specific series and the fact it evolves into particular pokemon (Rydon or Kangaskahn in particular) is because of the hex codes. Rydon is especially common because its hex code is among the first in the line of all other pokemon, and is believed to be the first pokemon coded in the game (although whether it is the first pokemon created is a whole other story). The theory of Cubone/Marowak being a pre-evolution of Kangaskahn I find kind of interesting, though. It reminds me a lot of another theory I&#8217;ve heard of how Butterfree and Venomoth may have accidentally switched places before production (due to the former sharing similarities to Venonat and the latter with Metapod), although I&#8217;m not fully convinced Missingno (as a species) is part of the evolution.</p>
<p>Oh, and I heard the other method to seeing the truck without hacking (in addition to the one above) is also to purposely lose a trainer battle on the ship. You&#8217;ll be taken to the pokemon center, and when you return to the docks, the S.S.Anne will still be there. This would supposedly allow you to take Cut from the captain without causing the ship to leave, allowing you to keep the ship there and access the truck later when you get Surf.  ;) No mews hiding there, though, but there is indeed a lava cookie (in FireRed and LeafGreen).</p>
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