Titan was a concept for a game that was in development at StormFront Studios (the original creators of Neverwinter Nights) before it was closed down on March 31, 2008. From the look of the few artworks available, it seems that the game was going to be an action adventure / third person shooter, with an [...]
A new RS Links chapter: Robert Seddon sent to us a link to an interview at IGN with a couple of Baldur’s Gate developers, in wich we can read some interesting informations about the creation of the game and its characters: Imoen’s popularity was a surprise, mostly because she didn’t exist. What’s that mean? Her [...]
MajorasWrath97 has made us to notice about an interesting glitch in Pokemon Gold / Silver / Crystal: if you connect the japanese version to an english version, you mysteriously battle Giovanni, a character that you cant usually meet in the “normal” game. It seems that Giovanni was going to be in the final game, but [...]
Climax USA, a Santa Monica developer, was working on a a demo for a Silent Hill pitch for PS3. At that time, they were also responsible for However, Konami handed over the development of a next-gen version to Double Helixe Studios. As we can see in the video, for this Silent Hill prototype Climax used [...]
Momma Can I Mow The Lawn? was a video game which started off in development for formats such as the PlayStation 2, but after the developer Warthog Games was purchased by Tiger Telematics to produce titles for the Gizmondo handheld console, it became a Gizmondo exclusive. Tiger Telematics went bankrupt in February 2006, and the [...]
Freefall was an interesting project that was in development in 2002 by Ironworks Studios. It was set in the 22nd century, in a sky-city 18 miles above the earth’s surface. Gameplay begins by jumping off a building and free-falling to the ground, avoiding obstacles, people and the police along the way. Sadly the game was [...]
On Gamasutra we can read an interesting article about the development of the first Ratchet & Clank for the Playstation 3: “One of the first features developed for Ratchet & Clank Future: Tools of Destruction was the “Groovitron” — a bomb that was part boom box and part laser light show. Throw the bomb, force [...]
Splatterhouse for the Xbox 360 and PS3 is a remake of the original Splatterhouse horror beat ‘em up released in 1988. This project was in development at BottleRocket Entertainment, but in February 2009, Namco decided to pull the game from them and to continue the game with an internal team. These early screenshots and videos [...]
Dexter’s Laboratory is an American animated series created by Genndy Tartakovsky about a boy genius named Dexter, who has a secret laboratory hidden behind a bookshelf in his bedroom. Various games were released to tie in with the series, all developed and produced by the now defunct publisher BAM! Entertainment. [Info from Wikipedia] This Dexter [...]
Continuing our trip through the various websites and communities related to beta & cancelled games, this time we had the chance to make some questions to Frank Gasking, main webmaster of Games That Weren’t. As always, in this new Unseen Interview we’ll try to better understand who are these lovely geeks that work under the [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.