Mario Kart [DS - Beta / Kiosk Version Comparison]

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by In: NINTENDO|nintendo DS

16 Dec 2008

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Mario Kart DS - Beta

This game’s Retro Grand Prix was going to include a few more tracks, such as Mario Circuit from Mario Kart: Double Dash (Dismantled for the new Mario Circuit.), Nokonoko Course, and Mario Kart: Double Dash’s Block City battle area. There was also an mysterious “Dokan Course” stage and Moo Moo Farm music, as well as a simple, circular test area smaller than even Baby Park; both of these (and the latter one for sure) could’ve been debugging stages not planned for inclusion in the final game. These areas can still be accessed using Action Replay DS.

Waluigi Pinball was also slightly different (mostly in texture and music, the latter of which was strangely from Yoshi Falls) in betas, albeit probably a programming error. Demo copies of the game actually showed it with quite a few object differences (such as more bumpers and a less direct launch towards the beginning). The demo version also depicted DK Pass with (perhaps more thematic for its eponymous character) a grassland theme rather than a snow one, with a lone Thwomp near the finish line, as well as many other small differences mostly regarding walls and jumps.

Finally, demo version guides released for stores by Nintendo depicted the Chain Chomp (which could not actually be retrieved in the demo version itself) as an item; it is presumed that this Chomp munition would work in a manner similar to that of the Chain Chomps in Mario Kart: Double Dash!!, making it likely that Chain Chomps were removed from the game in favor of Bullet Bills (although the listing of the Chain Chomp in these beta guides may have been a simple mistake, though this is unlikely).

Also, DRMARIOX and Falcon88 made us to notice about some other differences:

  • GCN Mario Circut has no hazards (ex. No Trees or Chain Chomps)
  • Chain Chomps have no mouth animation

On DSHack.org Core has shared the “Mario Kart CW Final” hack, with all the Beta tracks playable with textures. Also at www.mariokartcw.org you can read all the Beta info that they found with hacking. Thanks to DSHack.org / Mario Kart CW Project we also know about the Beta Character and Cups:

  • E.Gadd was planned for MKDS.
  • The Retro GP used to be called SNES Cup, N64 Cup, GBA Cup and GCN Cup.

Mario Kart DS - Kiosk

First, what means a Kiosk game?

A Kiosk game are the free distributed games in such in conferences, stores or promoted places.

Mario Kart DS Kiosk have been released on the download station, 4 cups to play (2 from DS and 2 from Retro). And the classic characters to play.

But, Gabrielwoj have found some miscellaneous stuff that probably have been cut from the game:

  • Exploring the game, there is some Japanese menus. Which seems to be an old main menu to the game. The menu also illustrates Karts from Mario Kart Double Dash, it’s still unknown if the mechanisms of the game should be like Mario Kart Double Dash:

  • *Click it for enlarge*
    Translated: (Thanks to Susumu for translating!)

    *Click it for enlarge*

  • Probably, a minigame could be unlocked when progressing the game, Mario Bros. sprites are still banked in the game:

  • *Click it for enlarge*

    There is even the pause:

    Susumu’s translation:

  • Unknown:
  • Comparison:

    Analyzing the game sprites of Kiosk and Final version, we can see little differences, such as in menus, in the physics, on the musics and others.

    Item comparison:
    Beta/Kiosk

    Final

    In the Kiosk version we can see some different styles in the icons. But we can notice too that they are sightly more shaded, or flipped.

    Map Icons comparison:
    Beta/Kiosk

    Final

    In the Kiosk version, there is some other effects, such as crash, turbo in the game, Purple shell (I probably messed up the palletes), and Spine shell (From Mario Kart Double Dash)

    In the Final version, the counter goes to 3x to 1x, in the Kiosk version, it only shows 3x and 1x

    In the Kiosk version, there is some items that wasn’t planned, but they have been shown after (The Fakebox and the Bulletbill):

    And on the Final version, there is some items that doesn’t show in the Final version (and it’s not possible to use, it’s only the sprites, they are unused), Spiny Shell and Chain Chomp, both from Mario Kart Double Dash:

    ——————————————–

    Thanks to Borman for some of the videos and to UltimatePisman/YamiHoshi(.nl), DRMARIOX / Falcon88 and Gabrielwoj for the contributions!

    Images

    Videos

    Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).

    Edit

    Did you like this Unseen Game? Here are some related posts:

    1. Mario Kart: Super Circuit [GBA - Beta]
    2. Mario Kart [GC - Tech Demo / Concept]
    3. Mario Kart Wii [Wii - Beta / Unused Stuff]
    4. Racing Gears 2 [GBA/DS - Cancelled]
    5. Super Mario Kart [SNES - Beta / Proto]

    27 Responses to Mario Kart [DS - Beta / Kiosk Version Comparison]

    Avatar

    SMBMadman

    January 2nd, 2009 at 3:12 am

    Mistakes in this description:

    1. Dokan Course does have textures

    2. Nokonoko isnt Koopa Troopa Beach. I played it, it wasnt the same track as Koopa Troopa Beach.

    Avatar

    monokoma

    January 5th, 2009 at 12:59 pm

    Thanks SMBMadman! I’m going to edit the description :)

    Avatar

    dw4

    January 29th, 2009 at 8:17 pm

    great vids!

    Avatar

    DRMARIOX

    June 25th, 2009 at 4:41 pm

    Things you left out:
    GCN Mario Circut played SNES Mario Circut Music
    GCN Mario Circut has no hazards (ex. No Trees or Chain Chomps)
    Dokan Course is Sand Ocean from F-Zero X
    Chain Chomps have no mouth animation
    Tick Rock Clock has Figure 8 Music, but slightly remixed
    Waluigi Pinball has Yoshi Falls Music
    DK Pass has it’s own beta beachy theme
    Airship Fortress plays Luigi’s Mansion music

    If you put this in the articles, give me and Falcon88 credit!

    Avatar

    monokoma

    June 26th, 2009 at 1:24 pm

    Thanks DRMARIOX, i’m going to add your infos in the article! :) Every contribution is always welcome

    Avatar

    cheat-master30

    July 17th, 2009 at 12:20 am

    As someone who’s personally read about and watched videos of the beta stuff from Mario Kart DS, I still don’t know some of the stuff posted here, such as the bit about the different Airship Fortress music, or that the Dokan Course was a remake of a level from another game (out of curiosity, what does Dokan mean anyone?) So in all, this was a nice read, and stuff like the comments sure added more to it. I do wonder sometimes though… why do the final games often have some worse aspects than the betas? Some of these beta levels would have been actually a decent bit better than some of the less impressive levels were got instead (Mario Circuit GCN for example would be a lot better than GBA Luigi Circuit).

    Avatar

    monokoma

    July 17th, 2009 at 12:41 pm

    “why do the final games often have some worse aspects than the betas” it’s a difficult question, sometimes it’s just us that see those “beta” things more appealing than the ones in the final game, when maybe in reality those things were not that great if we had a chance to play them. An example could be a level that looked good, but it had too many slow-downs and so it was better to just remove it. Another reasons could be that they had not enough time to add everything in the game, and they had to cut the stuff that was not “finished” yet. Also, taste is a subjective matter, and it could even be that developers liked more the stuff that they decided to use in the final game. Probably there are some more explanations too ;)

    Avatar

    Anon BSSM Fan

    July 18th, 2009 at 12:13 am

    Any Mario Kart DS Beta roms downloaded? I should’ve make the beta Yo’ster Isle. I’m listening to the Ariship Fortress music while I am cursed to make a beta Sunken Ship with the Lazy Shell Editor.

    Avatar

    UltimatePisman

    August 8th, 2009 at 9:08 pm

    Here are the things that are not true:
    # Dokan Course is Sand Ocean from F-Zero X
    # Tick Rock Clock has Figure 8 Music, but slightly remixed
    # Waluigi Pinball has Yoshi Falls Music
    # DK Pass has it’s own beta beachy theme
    # Airship Fortress plays Luigi’s Mansion music

    As a Mario Kart DS Beta Hacker since 2006, I just know that.
    And something for all of you, DSHack.org Core has Mario Kart CW Final, all Beta tracks in the final version, with textures.
    http://www.dshack.org
    And feel free to try some other hacks too.

    Avatar

    monokoma

    August 27th, 2009 at 1:34 pm

    Thanks a lot for the info UltimatePisman! I will update the description ASAP :)

    Avatar

    Stephen

    March 12th, 2010 at 11:46 pm

    Is There Anyway We Could Get The Textures For The Stages Or Possibly Just Be Able To Play On The using Action Replay DS?. Im Not Trying To Be Mean But It Would Really Be Great If We Could.

    Avatar

    Stephen

    March 16th, 2010 at 2:54 am

    Also I Just Recently Play Mario Kart Double Dash So I Will Share Some Information I Discovered About The Game Cube Mario Stage.

    1. Goomba’s & Plant Enemys Were In The Stage On The Game Cube Mario Kart.

    2. The Chain Chomp Was On The Opposite Side.

    3. There Were Tree’s With a Nose & Black Eyes.

    Thats All I Know About The Game Cube Mario Kart Level But Feel
    Free To Ask Questions About Games. I Will Gladly Answer.

    Avatar

    YamiHoshi

    April 4th, 2010 at 12:42 pm

    @Stephen, your list seems to be ripped from NeoWynaut’s video of this.

    @Monokoma, we from the DSHack Team have opened a site with all the Beta info we got from hacking.
    http://www.mariokartcw.org
    The information is open, so feel free to use it.

    Avatar

    YamiHoshi

    April 4th, 2010 at 12:43 pm

    PS: I’m the UltimatePisman posted earlier.

    Avatar

    Stephen

    April 5th, 2010 at 1:45 am

    My Bad I Did No Know My Info Was Ripped From NeWynaut’s.
    Sorry About That.

    Avatar

    Stephen

    April 5th, 2010 at 1:45 am

    I Mean I Did Not Know.

    Avatar

    monokoma

    April 5th, 2010 at 2:57 pm

    Thank you YamiHoshi! :) I added your link in the description

    Avatar

    Goomther

    June 15th, 2010 at 8:29 pm

    The mariowiki’s beta Mario Kart DS page got updated.

    http://www.mariowiki.com/Mario_Kart_DS/Beta_elements

    Plus, when it said “GCN Mario Circut played SNES Mario Circut Music” it was because I think he replaced SNES Mario Circuit with GCN Mario Circuit, but the game still thinks it’s SNES Mario Circuit, so it plays that music. GCN Mario Circuit doesn’t have any music.

    Avatar

    YamiHoshi (UltimatePisman)

    August 5th, 2010 at 12:14 am

    DSHack.org/Mario Kart CW Project is proudly the first site with the latest discovery: Beta Character and Cups.

    E.Gadd was planned for MKDS.
    The Retro GP used to be called SNES Cup, N64 Cup, GBA Cup and GCN Cup.

    Read more here:
    http://www.mariokartcw.org/?page_id=270

    Avatar

    monokoma

    August 5th, 2010 at 11:00 am

    Wow great find! :D Thanks YamiHoshi

    Avatar

    YamiHoshi (UltimatePisman)

    August 24th, 2010 at 4:39 pm

    New projects:
    ARM9 editing.
    Custom Music.
    Lap count editing.

    Avatar

    pcloadletter

    September 14th, 2010 at 9:59 am

    Some more images with differences I don’t know (besides HUD),
    http://bit.ly/ckrl9o

    Edge (143, December 2004)

    Avatar

    ernesto

    October 6th, 2010 at 8:32 pm

    @DRMARIOX Things you left out:
    GCN Mario Circut played SNES Mario Circut Music
    GCN Mario Circut has no hazards (ex. No Trees or Chain Chomps)
    Dokan Course is Sand Ocean from F-Zero X
    Chain Chomps have no mouth animation
    Tick Tock Clock’s last clock hand was colored blue and has Figure 8 Music, but slightly remixed
    Waluigi Pinball has Yoshi Falls Music
    DK Pass has it’s own beta grassy theme
    Airship Fortress plays Luigi’s Mansion music

    Avatar

    YamiHoshi

    October 20th, 2010 at 1:40 pm

    >>ermesto
    It’s untrue.
    The music on the beta tracks have nothing to do with the tracks.
    Dokan Course (or Pipe Place) has nothing to do with F-Zero X.
    The “Grassy” theme you say is no DK Pass, it’s a different track, which looks like DK Pass.

    And the real music of the Beta Tracks is this one:
    http://www.youtube.com/watch?v=c5LiKTAbrh0

    Avatar

    YamiHoshi

    October 29th, 2010 at 12:00 am

    MarioKartCW.org has now transformed into a Wiki, full of MKDS Beta Stuff.
    Use some content from here:
    http://www.mariokartcw.org/beta/index.php?title=Mario_Kart_CW_Project:Community_portal
    A lot of new stuff are found, like a Debug Menu, Beta Emblem Editor, Purple Shells, Beta Balloon Battle Mode, etc.
    More is still coming.

    Avatar

    monokoma

    October 29th, 2010 at 1:40 pm

    Awesome work YamiHoshi! :)

    Avatar

    superstarxalien169

    September 28th, 2011 at 6:49 pm

    In the beta, i noticed something different with Airship Fortress’ music, if you listen CAREFULLY, you will hear a extra accordion part.

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