Mario Kart [DS - Beta]

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by Unseen64staff In: NINTENDO| nintendo DS

16 Dec 2008

mariokartds.jpg

This game’s Retro Grand Prix was going to include a few more tracks, such as Mario Circuit from Mario Kart: Double Dash (Dismantled for the new Mario Circuit.), Nokonoko Course, and Mario Kart: Double Dash’s Block City battle area. There was also an mysterious “Dokan Course” stage and Moo Moo Farm music, as well as a simple, circular test area smaller than even Baby Park; both of these (and the latter one for sure) could’ve been debugging stages not planned for inclusion in the final game. These areas can still be accessed using Action Replay DS.

Waluigi Pinball was also slightly different (mostly in texture and music, the latter of which was strangely from Yoshi Falls) in betas, albeit probably a programming error. Demo copies of the game actually showed it with quite a few object differences (such as more bumpers and a less direct launch towards the beginning). The demo version also depicted DK Pass with (perhaps more thematic for its eponymous character) a grassland theme rather than a snow one, with a lone Thwomp near the finish line, as well as many other small differences mostly regarding walls and jumps.

Finally, demo version guides released for stores by Nintendo depicted the Chain Chomp (which could not actually be retrieved in the demo version itself) as an item; it is presumed that this Chomp munition would work in a manner similar to that of the Chain Chomps in Mario Kart: Double Dash!!, making it likely that Chain Chomps were removed from the game in favor of Bullet Bills (although the listing of the Chain Chomp in these beta guides may have been a simple mistake, though this is unlikely).

Also, DRMARIOX and Falcon88 made us to notice about some other differences:

  • GCN Mario Circut played SNES Mario Circut Music
  • GCN Mario Circut has no hazards (ex. No Trees or Chain Chomps)
  • Chain Chomps have no mouth animation

On DSHack.org Core has shared the “Mario Kart CW Final” hack, with all the Beta tracks playable with textures.

Thanks to Borman for some of the videos and to UltimatePismanDRMARIOX / Falcon88 for the contributions!

Images:

Videos:

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12 Responses to Mario Kart [DS - Beta]

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SMBMadman

January 2nd, 2009 at 3:12 am

Mistakes in this description:

1. Dokan Course does have textures

2. Nokonoko isnt Koopa Troopa Beach. I played it, it wasnt the same track as Koopa Troopa Beach.

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monokoma

January 5th, 2009 at 12:59 pm

Thanks SMBMadman! I’m going to edit the description :)

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dw4

January 29th, 2009 at 8:17 pm

great vids!

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DRMARIOX

June 25th, 2009 at 4:41 pm

Things you left out:
GCN Mario Circut played SNES Mario Circut Music
GCN Mario Circut has no hazards (ex. No Trees or Chain Chomps)
Dokan Course is Sand Ocean from F-Zero X
Chain Chomps have no mouth animation
Tick Rock Clock has Figure 8 Music, but slightly remixed
Waluigi Pinball has Yoshi Falls Music
DK Pass has it’s own beta beachy theme
Airship Fortress plays Luigi’s Mansion music

If you put this in the articles, give me and Falcon88 credit!

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monokoma

June 26th, 2009 at 1:24 pm

Thanks DRMARIOX, i’m going to add your infos in the article! :) Every contribution is always welcome

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cheat-master30

July 17th, 2009 at 12:20 am

As someone who’s personally read about and watched videos of the beta stuff from Mario Kart DS, I still don’t know some of the stuff posted here, such as the bit about the different Airship Fortress music, or that the Dokan Course was a remake of a level from another game (out of curiosity, what does Dokan mean anyone?) So in all, this was a nice read, and stuff like the comments sure added more to it. I do wonder sometimes though… why do the final games often have some worse aspects than the betas? Some of these beta levels would have been actually a decent bit better than some of the less impressive levels were got instead (Mario Circuit GCN for example would be a lot better than GBA Luigi Circuit).

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monokoma

July 17th, 2009 at 12:41 pm

“why do the final games often have some worse aspects than the betas” it’s a difficult question, sometimes it’s just us that see those “beta” things more appealing than the ones in the final game, when maybe in reality those things were not that great if we had a chance to play them. An example could be a level that looked good, but it had too many slow-downs and so it was better to just remove it. Another reasons could be that they had not enough time to add everything in the game, and they had to cut the stuff that was not “finished” yet. Also, taste is a subjective matter, and it could even be that developers liked more the stuff that they decided to use in the final game. Probably there are some more explanations too ;)

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Anon BSSM Fan

July 18th, 2009 at 12:13 am

Any Mario Kart DS Beta roms downloaded? I should’ve make the beta Yo’ster Isle. I’m listening to the Ariship Fortress music while I am cursed to make a beta Sunken Ship with the Lazy Shell Editor.

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UltimatePisman

August 8th, 2009 at 9:08 pm

Here are the things that are not true:
# Dokan Course is Sand Ocean from F-Zero X
# Tick Rock Clock has Figure 8 Music, but slightly remixed
# Waluigi Pinball has Yoshi Falls Music
# DK Pass has it’s own beta beachy theme
# Airship Fortress plays Luigi’s Mansion music

As a Mario Kart DS Beta Hacker since 2006, I just know that.
And something for all of you, DSHack.org Core has Mario Kart CW Final, all Beta tracks in the final version, with textures.
http://www.dshack.org
And feel free to try some other hacks too.

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monokoma

August 27th, 2009 at 1:34 pm

Thanks a lot for the info UltimatePisman! I will update the description ASAP :)

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Stephen

March 12th, 2010 at 11:46 pm

Is There Anyway We Could Get The Textures For The Stages Or Possibly Just Be Able To Play On The using Action Replay DS?. Im Not Trying To Be Mean But It Would Really Be Great If We Could.

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Stephen

March 16th, 2010 at 2:54 am

Also I Just Recently Play Mario Kart Double Dash So I Will Share Some Information I Discovered About The Game Cube Mario Stage.

1. Goomba’s & Plant Enemys Were In The Stage On The Game Cube Mario Kart.

2. The Chain Chomp Was On The Opposite Side.

3. There Were Tree’s With a Nose & Black Eyes.

Thats All I Know About The Game Cube Mario Kart Level But Feel
Free To Ask Questions About Games. I Will Gladly Answer.

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