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In Banjo – Kazooie for the XBOX 360, one of the levels in the final game is called “Klungo´s arcade”, but in the beta version it was called “klungo´s play emporium” and below you can see an image that show how it was gonna look like. After that, a screenshot from the same level in the final version. Do you see the differences?
Beta:

Final:

In the official Rare website we can even read some interesting informations on the sixth removed level from the game: “Partway through all this, we learned that one Game World was to be dropped to give us a chance of getting the game finished on time, bringing the total down from six to five. This was a bit of a headache and involved some redesign, as the Seaside lost its Game World doors to the Docks, which required a different Trolley ability to reach, so certain features got changed or moved about to cope with the restructure. Beyond that, we also had a problem in that the size of the actual Town asset was so big, the game kept running out of memory, so a few things had to be pruned. The pier used to have a pavilion you could drive through halfway along it, complete with arcade cabinets and a lower deck. That had to go, which was a shame. There was also a harbour beacon near the beach huts that got ripped out too. On the whole, though, there weren’t too many sacrifices made in getting everything stable.”
Thanks to Spiral Mountain Forum users, we even noticed some other differences in the early version of the game, like a different vehicle editor and parts, beta trolley and Grunty under the sun.
Thanks a lot to Lord Deathsaur for the contribution!
Banjo Kazooie: Nuts & Bolts was Rare’s third idea in their plans to create a sequel to Banjo-Tooie. In an interview with Gregg Mayles, he said that the first idea was to create a remake of Banjo-Kazooie that would purport to be a direct port, but would feature extreme changes unexpectedly. For example, a massive queen termite would emerge from the termite hill in Mumbo’s Mountain, causing Banjo to have to get oranges for Conga to throw at it. The second concept involved more traditional platforming, but with Gruntilda trying to follow Banjo and Kazooie around every world and replicating their moves in an effort to better them. The working title for the vehicle idea was Banjo-Buildie, but Mayles stated that it was too similar to the previous titles to have an impact. The team later stated that they had also attempted to make a rather more straight sequel to Tooie without any kind of twist but that they felt it was a “stale” method. [Infos from Wikipedia]
Video (unused music):
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
2 Responses to Banjo-Kazooie: Nuts & Bolts [X360 - Concept / Beta]
dw4
January 29th, 2009 at 6:32 pm
great to see!
anon
February 3rd, 2009 at 10:57 pm
SOrry but This game is just a piece of shit