Mega Man X [SNES - Beta / Unused]

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by In: NINTENDO|snes

7 Oct 2008

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Zero7 has linked us to an interesting topic on the Sonic Retro Forum, where GoldS has posted some unused stuff that he has found in the memory of Mega Man X, like a removed jump ability for one of the enemies, a removed boss phase, unused room entrance and an unused “jellyfish-robot”. For more infos check the original topic at SRF, props to GoldS for these finds! Also, in the Game Pro review of the game there were some screens from a removed level, that was cut after the preview-copy was sent to them. Thanks to Celine we have a scan that shows the removed white city!

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3 Responses to Mega Man X [SNES - Beta / Unused]

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Robert Seddon

July 29th, 2009 at 10:40 pm

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Anon BSSM Fan

August 25th, 2009 at 12:11 am

Is there a link for Megaman X prototype rom? If not, I’ll make Beta Mario sprites from the SMRPG Beta.

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pcloadletter

September 12th, 2010 at 11:14 pm

2 new Megaman X images from Edge (02, Nov 1993):
http://bit.ly/bNrRMi

The first thing I noticed is the power meter is a ‘P’ instead of ‘X’.

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