Mega Man X [SNES - Beta / Unused]

1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 5.00 out of 5)
Loading ... Loading ...
by In: NINTENDO|snes

7 Oct 2008

Zero7 has linked us to an interesting topic on the Sonic Retro Forum, where GoldS has posted some unused stuff that he has found in the memory of Mega Man X, like a removed jump ability for one of the enemies, a removed boss phase, unused room entrance and an unused “jellyfish-robot”. For more infos check the original topic at SRF, props to GoldS for these finds! Also, in the Game Pro review of the game there were some screens from a removed level, that was cut after the preview-copy was sent to them. Thanks to Celine we have a scan that shows the removed white city!

Images:

Video:

Edit


Buy from these banners to support U64!:



3 Responses to Mega Man X [SNES - Beta / Unused]

Avatar

Robert Seddon

July 29th, 2009 at 10:40 pm

Avatar

Anon BSSM Fan

August 25th, 2009 at 12:11 am

Is there a link for Megaman X prototype rom? If not, I’ll make Beta Mario sprites from the SMRPG Beta.

Avatar

pcloadletter

September 12th, 2010 at 11:14 pm

2 new Megaman X images from Edge (02, Nov 1993):
http://bit.ly/bNrRMi

The first thing I noticed is the power meter is a ‘P’ instead of ‘X’.

Comment Form

Your Ad Here

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Attention:

Currently we don't have much free time to update Unseen64, so all your contributions, edits and emails could take some time (weeks or even months!) to be checked, organized and published. We are sorry about this, we try to do the best we can in our limited free time, thanks for your support!

Are you a developer?

Buy from these banners to support U64:



Unseen Archive:

Support U64: