Final Fantasy: Dissidia [PSP - Beta]

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...
by monokoma In: SONY| psp

8 Sep 2008

Zero7 has made us notice that in the early screens of Final Fantasy: Dissidia for the PSP, the HUD was different from the one in the final version. The new HUD permits a better visual on the action, so we are happy for the change! Also, Robert Seddon linked us to the Dissia Wiki, there is an info about unused Aeris and Tonberry models hidden in the game data.

Aeris and Tonberry from Crises-Core can be seen in GMO files File000895 and File000896 respectively, even though they are not actually within the game. Presumably leftovers from testing.

Beta HUD:

final-fantasy-dissidia-beta2.jpg

dff_screenshot_002.jpg

final-fantasy-dissidia-beta.jpg

Final (?) HUD:

final-fantasy-dissidia-final.jpg

>> Discuss this article in the U64 Forum!

No related posts.

2 Responses to Final Fantasy: Dissidia [PSP - Beta]

Avatar

Robert Seddon

August 1st, 2009 at 6:18 pm

According to http://wiki.qhimm.com/Dissidia#Miscelenous_Findings [sic], there are unused Aeris and Tonberry models in the game data.

Avatar

monokoma

August 2nd, 2009 at 2:13 pm

Interesting.. any screens from those models? I’ll try to find them, thanks Robert! :)

Comment Form

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Are you a developer?

Unseen Archive:

U64 Sponsor:

Buy games to help U64!

Support U64: