Castlevania 64 underwent a no doubt rushed development phase and because of it, a lot of content was cut from the final game. The most obvious missing feature is that the final version only contains two playable characters as opposed to beta version’s promised four. Originally, we were promised Reinhardt Schneider, Carrie Fernandez , Cornell, and Coller. Reinhardt and Carrie made it into 64 and Cornell was lucky enough to pull into the “directors cut” version of the game, but poor old Coller never saw the light of day. He was, however, replaced by Henry. Castlevania 64 obviously had a lot more content than what we got, but fortunately, thanks to a bit of picture hunting and hacking magic, we can see a bit more of what the developers originally intended. Read the rest of this entry »
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
10 Responses to New Article: Castlevania 64 Beta Analysis
Robert Seddon
September 2nd, 2008 at 5:00 pm
Isn’t that katakana word ‘status’ rather than ‘stats’? I can’t read the whole thing, so I’m not sure whether you’ve interpreted that differently or read another part as ‘stats’.
Torentsu
September 3rd, 2008 at 12:53 am
Katakana isn’t my strong point. Although it could be status I lean toward stats because other Castlevanias have used a point based status system in the past + the ten percent thing would seem to indicate numbers being increased as normally the game’s “status” meter only deals in words. Also the old shots show another meter besides the red jewel count meaning there could have been a magic system and “stats” that influenced it.
Emil
September 3rd, 2008 at 2:42 am
Great article. I really enjoyed that game back then and sadly never played Legacy of Darkness. I did’t know there was so much more in that game in the first place. It could have been much more but then again I think the game was really good in the first place. Maybe the more streamlined approach taken with the final version was the better choice.
yota
September 3rd, 2008 at 10:16 am
great article :)
Sega_Master
September 3rd, 2008 at 10:26 am
Torentsu, you are now my number 1 favourite english staffer :D
Torentsu
September 3rd, 2008 at 11:29 pm
Thanks guys I’m really glad to know the article was liked.
Robert Seddon
September 4th, 2008 at 1:13 pm
I checked ステータス at http://www.csse.monash.edu.au/~jwb/cgi-bin/wwwjdic.cgi It is ‘status’ (note the extended ‘ey’ sound), despite the percentage.
Torentsu
September 4th, 2008 at 11:34 pm
Ah good I stand corrected although I still think there may have been a point based stat system at once.
monokoma
September 5th, 2008 at 10:18 am
It would be nice to have a Japanese in the U64 Staff :) Thanks for the translation Robert! I’ll add these info to the article later
nintendo roms
October 9th, 2008 at 2:59 pm
Very informative post ! Thank you :)