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Crash Bandicoot 3: Warped is a platform game developed by Naughty Dog for the PlayStation. The game serves as a direct sequel to Crash Bandicoot 2: Cortex Strikes Back. It was the last platformer in the series developed by Naughty Dog, who then developed Crash Team Racing. [Info from Wikipedia]
In these screens from the beta version there are some differences: an early design of the HUD, changes in the the Load/Save Monitor room and in the Warp room, a missing background in the “Under Pressure” area, a removed bonus stage in the medieval levels, a removed Lab assistant that was supposed to be riding a triceratops, some levels names where changed and even the colors of some enemies were different. For more informations you can check the Crash Mania website, that has donate these images for the U64 Archive! Thanks a lot to HPZr :)
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
2 Responses to Crash Bandicoot 3: Warped [PSX - Beta]
Nikki
May 26th, 2011 at 4:37 am
When we play Spyro the Dragon (our friend Sam had a collector’s edition thing and he let us borrow it), we enter some kinda code to access the… you know. The demo for Crash 3. And the thing we did NOT understand about the demo is that Coco sounded like Crash when she got hurt. That strange Crash sound effect that went “whoah” was taken from the first game.
Lord Cinneris
October 12th, 2011 at 8:55 am
Also, in the same demo on Spyro the Dragon, you can see in the menu one of the relic’s type listed as “Silver”, a dark grey relic (which in the final becomes the “Sapphire” type)