
Marshall Leslie has recently played the incomplete release of Corn Buster, but there is very little information available about the game, and few people know of its existence. Marshall has sent a mail to Engine Software to ask if someone who was involved in the development of Corn Buster would have been willing to provide more information concerning the game’s development history, any planned elements for the game, and the reason for its cancellation. Ruud van de Moosdijk, current VP of Development at Engine Software who had an integral part in the development of Corn Buster, was nice enough to answer some of the questions! [Interview by Marshall Leslie] Read the rest of this entry »
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
1 Response to [Unseen Interview] Ruud Van De Moosdijk
FullMetalMC
July 19th, 2008 at 1:28 am
nice interview wish more companies would let us interview them *turns to Miyamoto* that guy has some explaining to do