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Albert Gallegos has sent to us a mail with some interesting images and infos: “These are debug rooms from the original Paper Mario, taken by me using various codes found by others. You can see different rooms:
- a strange forest debug that seems to have been used to test the camera: moving around will make the camera move around.
- a mirror debug room.
- a really weird room: when you first enter, theres a bunch of Koopas in a line, but when you talk to them they change into your helpers while a circular wave continues to form around Mario.
- a pipe debug room: none of them work.
- a room with a big purple circle in the back and according to Cen this is an unused mini game map. Goombario tells you information about places and enemies but he has no info on all debug rooms except this one.
- the strangest one out of all of them, has a MARIO RPG text on the floor, that might be an extremely early logo. For some reason the screen kept flickering while i was here, only stopping at certain times. If you have a helper out, instead of following you he begins to fly around the room. Theres some numbered exits that use a font that reminds me of Super Mario 64 and i dont think that font was used anywhere else in Paper Mario. These exits (well at least the ones that work) will take you to different periods in the story.”
Thanks to Jose Felipe Riveros Navarro that has sent to us even more images from the debug rooms, we can see a “Pow Block” unused in the final game, another debug room with some strange wooden platform, an hidden star-piece in the Forest debug room and the Koopa Tropas queue!
Images:
Videos:
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
16 Responses to Paper Mario [N64 - Debug Rooms]
pipe
June 6th, 2008 at 1:46 pm
were do you find that codes ?
i want to play that debug rom to
FullMetalMC
June 6th, 2008 at 11:37 pm
hey l havent seen u before are u a member? y dont u join the forum u can talk to other ppl who have an interest in beta games and see pics and info before they appear on the front page
Using this Gameshark code will allow you to access the debug rooms on the 1.0 NTSC (US) version. To use it proplerly go to the beginning of the game where you wake up after fighting Bowser. after u have waken up leave the house and head to the exit to the left
D10740B0 0000
810740B0 ????
FFE0 – Main Debug Room
0175 – Debug Room Part 1
0176 – Debug Room Part 2
0177 – Debug Room Part 3
0179 – Forest Debug Room
017A – Mirror Debug Room
017C – Misc Debug Room
017D – Pipe Debug Room
0183 – Unused Mini-Game Map
pipe
June 10th, 2008 at 4:28 am
THANKS YOU FMMC ;)
and not i am not a member and if i was a member my post will be in bad english
i talk spanish i am from chile and for a time i see this page is very good and now with the updates more frecuently is better
well goodbye ;)
SMBMadman
June 11th, 2008 at 12:03 am
Where can i download a paper mario rom for Project64?
FullMetalMC
June 17th, 2008 at 1:02 am
join anyway pipe l talk Spanish too maybe l can help out too plus we have some Italian members (the person who owns the site is Italian) and they write it pretty well plus theyre learning
Cubivore10
June 23rd, 2008 at 8:21 am
Wow, this is cool. Maybe some old Super Mario RPG 2 stuff can be found.
Moupi
June 27th, 2008 at 3:04 pm
Nice, now on to look for PM TTYD’s debug room…
FullMetalMC
June 28th, 2008 at 12:29 am
good luck and tell us about ur findings Moupi!
FullMetalMC
July 10th, 2008 at 5:39 am
wait wtf image 13 shows a debug room that froze when I entered stopping me from seeing the rest of it how did Navarro get in no problem?
dw4
August 10th, 2008 at 10:53 pm
wow wow cool
Ian
August 27th, 2008 at 6:09 am
Dosent that POW block get used when you use the POW block item?
Ian
August 28th, 2008 at 1:48 am
^ In fact it is, use a POW block item and that 3D apears and Mario hits it, but i dont know what it did in the beta.
علاء
May 6th, 2009 at 4:17 pm
الشعب الفلسطيني ما زال يعاني من الاحتلال
Red
October 15th, 2009 at 11:00 am
The numbers on the exits look familiar because they are the number that appear every time you collect a red coin in super mario 64
Boney Grunty
January 29th, 2010 at 2:32 am
Actually, that POW block is used in the final game; it an in-battle animation that happens after you use the POW block item from your inventory. It’s a 3D rendering and Mario simply jumps to hit it and the effect goes. It would be interesting to know if the developers had actually planned to use it during gameplay, though.
monokoma
January 29th, 2010 at 2:15 pm
Thanks for the info Boney :) I will update the description ASAP!