Super Smash Bros Brawl: Beta Fighters

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by In: UNSEEN NEWS

23 May 2008

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ENG: Through hacking Super Smash Bros Brawl, you can find some unused character-files. These could be either fighters or just models for other fighters. In the files you could find Mewtwo, Roy, Toon Zelda (which could turn into Toon Sheik, which like Baby Daisy in Mario Kart Wii, never appeared anywhere else before), Dr. Mario, Dixie Kong and Pra & Mai (which many believes is Plusle & Minun, two Pokemons from the third generation). Plusle & Minun is believed to have worked the same way as Ice Climbers.

Sve: Genom att hacka Super Smash Bros Brawl, så kan du hitta några oanvända filer med karaktärer i dem. Dessa kunde vara riktiga karaktärer eller just modeller för andra karaktärer. I filerna kan man hitta Mewtwo, Roy, Toon Zelda (som kunde förvandlas till Toon Sheik, och likadant som Baby Daisy i Mario Kart Wii, hade aldrig varit i ett spel förut), Dr. Mario, Dixie Kong och Pra & Mai (som spekuleras ha varit Plusle & Minun, som är två Pokemons från tredje generationen). Plusle & Minun skulle ha funkat som Ice Climbers tror man.

ALSO!! it should be noted that in the beta version (as seen in certain files) brawl chars originally took battle damage, like swords breaking and clothes being torn, etc. etc.

Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).

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18 Responses to Super Smash Bros Brawl: Beta Fighters

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msa

May 23rd, 2008 at 4:16 pm

show them or it didnt happen^^
a video with artworks of the character doesnt count as proof :P

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Xavio

May 23rd, 2008 at 6:01 pm

It’s very simple. Search on the internet yourself and you’ll see hackers have searched the codes and found these characters.

Google is your friend.

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monokoma

May 23rd, 2008 at 6:17 pm

Arent there some screens of the “code” where to see these names? We should try to found them..

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Xavio

May 23rd, 2008 at 9:28 pm

It’s written all over the internet. Dude, it even says it on the biggest Smash Bros. information source.

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DRMARIOX

May 24th, 2008 at 8:25 pm

Can I see 3D models, Gameplay pictures, or videos?

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monokoma

May 24th, 2008 at 10:24 pm

I think that they did not have found complete 3D models for them, but just their names in the memory code.. now they are just leftover from the development, in the form of numbers and letters

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Xavio

May 24th, 2008 at 11:01 pm

… THEY EXIST IN THE CODE. THEY ARE ONLY FILES. I didn’t say they actually were playable…

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Dark Rayman

July 1st, 2008 at 12:09 am

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Dark Rayman

July 1st, 2008 at 12:13 am

Sorry,I forgot to say this but I heard a rumor that nintendo MIGHT allow you to download these unfinished charecters

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Xavio

August 9th, 2008 at 1:30 pm

I wouldn’t write complete nonsense without a reason. I am getting frustrated over that you guys come and says this is false when you haven’t looked yourself. I’m really not feeling to say it, but you are ignorant if you don’t believe me without having proofs yourselfs.

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8PM

November 3rd, 2008 at 4:29 am

Okay,in every other super smash brothers game there has been a debug with the names of all characters ACTURATELY NAMED.
If their names are in brawl(which I have tested and seen) then they where characters that were originally meant to be in the game.
Of course there are exceptions but,for the most part,these names are accurate and based on what you “asumption” makers know……they very well could be real/imaginary.
But if there is a majority of people that know that they were supposed to be in the game then….they most likely ARE!!!!!

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SMBMadman

November 7th, 2008 at 5:19 pm

We want pacman! We want pacman!

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nomickok

April 12th, 2009 at 12:35 am

1:NOTE TO SMBMADAM:
you and only you want pacman:P
2:you guys are all idiots just go look it up yourselves dont comment s**t!
i actually saw the names and codes and such! if you can’t see them just look it up on the net…is that so hard to comprehend?????>:O

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dw4

May 26th, 2009 at 11:36 pm

1 NOTE TO NOMICKOK

i want pacman too :D

2
I SAW IT TOO

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Zero7

July 15th, 2009 at 5:04 am

\effect\fighter\ef_captain.pac, size:92832 off:2A8ED4A0
\effect\fighter\ef_dedede.pac, size:166720 off:2A903F40
\effect\fighter\ef_diddy.pac, size:81824 off:2A92CA80
\effect\fighter\ef_dixie.pac, size:128 off:2A940A20
\effect\fighter\ef_donkey.pac, size:76832 off:2A940AA0
\effect\fighter\ef_dr_mario.pac, size:128 off:2A9536C0
\effect\fighter\ef_falco.pac, size:300992 off:2A953740
\effect\fighter\ef_fox.pac, size:302016 off:2A99CF00
\effect\fighter\ef_gamewatch.pac, size:128 off:2A9E6AC0
\effect\fighter\ef_ganon.pac, size:62464 off:2A9E6B40
\effect\fighter\ef_gkoopa.pac, size:128 off:2A9F5F40
\effect\fighter\ef_ike.pac, size:134464 off:2A9F5FC0
\effect\fighter\ef_kirby.pac, size:159168 off:2AA16D00
\effect\fighter\ef_koopa.pac, size:105120 off:2AA3DAC0
\effect\fighter\ef_link.pac, size:218496 off:2AA57560
\effect\fighter\ef_lucario.pac, size:153696 off:2AA8CAE0
\effect\fighter\ef_lucas.pac, size:243616 off:2AAB2340
\effect\fighter\ef_luigi.pac, size:18016 off:2AAEDAE0
\effect\fighter\ef_mario.pac, size:71584 off:2AAF2140
\effect\fighter\ef_marth.pac, size:105728 off:2AB038E0
\effect\fighter\ef_metaknight.pac, size:302720 off:2AB1D5E0
\effect\fighter\ef_mewtwo.pac, size:128 off:2AB67460
\effect\fighter\ef_nana.pac, size:128 off:2AB674E0
\effect\fighter\ef_ness.pac, size:240832 off:2AB67560
\effect\fighter\ef_peach.pac, size:113280 off:2ABA2220
\effect\fighter\ef_pikachu.pac, size:94208 off:2ABBDCA0
\effect\fighter\ef_pikmin.pac, size:172384 off:2ABD4CA0
\effect\fighter\ef_pit.pac, size:242496 off:2ABFEE00
\effect\fighter\ef_pokefushigisou.pac, size:144864 off:2AC3A140
\effect\fighter\ef_pokelizardon.pac, size:80224 off:2AC5D720
\effect\fighter\ef_poketrainer.pac, size:64672 off:2AC71080
\effect\fighter\ef_pokezenigame.pac, size:64256 off:2AC80D20
\effect\fighter\ef_popo.pac, size:54816 off:2AC90820
\effect\fighter\ef_pra_mai.pac, size:128 off:2AC9DE40
\effect\fighter\ef_purin.pac, size:106720 off:2AC9DEC0
\effect\fighter\ef_robot.pac, size:305120 off:2ACB7FA0
\effect\fighter\ef_roy.pac, size:128 off:2AD02780
\effect\fighter\ef_samus.pac, size:102688 off:2AD02800
\effect\fighter\ef_sheik.pac, size:128 off:2AD1B920
\effect\fighter\ef_snake.pac, size:195904 off:2AD1B9A0
\effect\fighter\ef_sonic.pac, size:239232 off:2AD4B6E0
\effect\fighter\ef_szerosuit.pac, size:133280 off:2AD85D60
\effect\fighter\ef_toonlink.pac, size:102048 off:2ADA6600
\effect\fighter\ef_toon_sheik.pac, size:128 off:2ADBF4A0
\effect\fighter\ef_toon_zelda.pac, size:128 off:2ADBF520
\effect\fighter\ef_wario.pac, size:78464 off:2ADBF5A0
\effect\fighter\ef_warioman.pac, size:128 off:2ADD2820
\effect\fighter\ef_wolf.pac, size:108160 off:2ADD28A0
\effect\fighter\ef_yoshi.pac, size:92640 off:2ADECF20
\effect\fighter\ef_zakoball.pac, size:128 off:2AE03900
\effect\fighter\ef_zakoboy.pac, size:128 off:2AE03980
\effect\fighter\ef_zakochild.pac, size:128 off:2AE03A00
\effect\fighter\ef_zakogirl.pac, size:128 off:2AE03A80
\effect\fighter\ef_zelda.pac, size:155776 off:2AE03B00

Jesus, there is your proof, straight from the final iso file of brawl.

Before you ask, zakos are the enemies for multi man brawl.

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??

May 25th, 2010 at 12:28 am

Wow are those actual codes?
((sometimes I look at the beta characters, levels, items, sounds, tectures, and all sorts of stuff that couldve been done before release time and wont cause issues and think “Who was the idiot that took these out, anyway?))

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??

May 25th, 2010 at 12:31 am

maybe toon zelda was taken out because they had trouble desining toon sheik?

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Anonymous

October 26th, 2010 at 7:27 pm

I’m guessing that’s their position on the US/JP disk?

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