Castlevania: Dawn Of Sorrow [DS - Beta / Unused]

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by In: NINTENDO|nintendo DS

22 Apr 2008

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Castlevania: Dawn of Sorrow is an action adventure developed and published by Konami for the Nintendo DS, in 2005. As we can read in Wikipedia, the production of Dawn of Sorrow was announced on January 6, 2005 as the first Castlevania game to be released on the Nintendo DS. The DS touch screen was a primary point of interest, and several functions, such as picking up items on the screen and moving them, were originally intended to be incorporated. However, scheduling problems forced the development team to abandon many of these ideas.

As noticed by argh4430, in the first two screenshots (the ones where Soma is fighting a manticore and skeleton archer in the Lost Village), those enemies are not there in the final version of the game. They are in the next area you visit, the Wizardry Lab).

Thanks to Xelba we have some more info about the beta differences in the early game. There was one screenshot that showed Soma fighting Gergoth at the beginning of the Lost Village stage. Also, an analysis of the game’s rom revealed some unused dialogue hinting about the piano room and Hammer wanting to help out Julius, Alucard and Yoko fight against Soma/Dracula.

While the piano room doesn’t do anything in the final version, there might have been a puzzle that rewarded you an item if done so correctly, but this is only speculation. As for Hammer, no action sprites were found other than his normal sprites. But the hidden unused dialogue between him and Julius as well as before the fight against Soma hints that Hammer was once planned to be playable in Julius mode only.

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6 Responses to Castlevania: Dawn Of Sorrow [DS - Beta / Unused]

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Xelba

September 23rd, 2010 at 7:22 pm

There was one screenshot I seen somewhere that showed Soma fighting Gergoth at the beginning of the Lost Village stage. Also, an analysis of the game’s rom revealed some unused dialogue hinting about the piano room and Hammer wanting to help out Julius, Alucard and Yoko fight against Soma/Dracula. While the piano room doesn’t do anything in the final version, there might have been a puzzle that rewarded you an item if done so correctly, but this is only speculation. As for Hammer, no action sprites were found other than his normal sprites. But the hidden unused dialogue between him and Julius as well as before the fight against Soma hints that Hammer was once planned to be playable in Julius mode only.

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monokoma

September 24th, 2010 at 2:16 pm

Thanks for the info Xelba :) I will add them to the description as soon as possible!

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argh4430

November 16th, 2010 at 1:55 am

In the first two screenshots (the ones where Soma is fighting a manticore and skeleton archer in the Lost Village), those enemies are not there in the final version of the game. They are in the next area you visit, the Wizardry Lab).

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monokoma

November 16th, 2010 at 9:46 pm

Thanks fot the info Argh! :)

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TVSmasher66

July 13th, 2011 at 9:10 pm

I found an unused whip item for soma:
http://www.youtube.com/watch?v=Xk7Ev-RU8lA&feature=channel_video_title

Wierd…

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monokoma

July 14th, 2011 at 1:36 pm

Nice! Thanks for the video TVsmasher :)

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