Final Fantasy X (10) [PS2 - Proto / Beta]

by yota In: SONY| playstation 2

19 Apr 2008

finalfantasyxlogo.jpg

First presented at the 2000 Square Millennium Event together with FFIX and FFXI, Final Fantasy X was the most ambitious rpg ever created by Square. Unfortunately, some of the most interesting features of the proto are not found in the released version. As you can see from the pics present in this page and from the video, the first area showed at the SME was an alpha version of the Calm Plains, featuring a different and a better animated Tidus. The other area present in the proto was an early and more complex geometrically Remiem temple, also found in the Calm Plains in the released version.

It is really interesting that they showed (and created) first two areas found only near the end of game. Maybe the original intention of the programmers was to create a more open ended game like FF11 (and the future FF12) ? Another significant feature present in this proto and not found in the final version is the free-controlled camera. FFX was also intended to be the first game to use the services of Playonline, but the network was not yet ready at the time of game release, so Square decided to launch the game without it.

Also Tidus and Yuna have a tradtional Level Number so the Sphere Grid system hadn’t been implimented yet.

Thanks to Lionheart we found out that in May 2009 a preview-build of the english version of FFX was leaked online: it has a debug mode at the main menu and the FMV’s are still in japanese but with english subtitles, also pressing select during gameplay brings up debug info. This build is about 2 months before the final release, so translation wise (you might even have some alternate voice recordings here and there too) – you might find some differences in that field.

As Evilhamwizard has made us to notice, if you go from the title screen to EVENT and select the first guys name, there’s actually a newly created cutscene featuring an NPC (in this case, a not important character) which is probably modeled after himself about Yuna getting pissed off for getting almost hit with his blitzball. What’s really funny is that the game uses a sped up version of “Otherworld” (with different vocals?) as the scene goes on. Of course, you can press a button while it plays to activate the REAL debug screen.

There are TONS of debugger jokes, kinda like what you find in FFVII, except more creative. Sadly, most menus are working incorrectly, some not even translated. But, there’s a lot of weird crap. For example, one of the programmers added a bunch of party members on this really scary looking map (not sure if it’s used, or even meant to be played on) – and if you talk to them (all female btw), they do all sorts of weird animation for you (perverted animation btw). For example, when you talk to Lulu, the camera sets on her breasts as she does her “Battle Victory pose” and doesn’t stop until you press X.

Thanks to Ian, LionheartEvilhamwizard for the contributions!

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Video:

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4 Responses to Final Fantasy X (10) [PS2 - Proto / Beta]

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Ian

January 1st, 2009 at 7:25 am

Sad to see the better animated Tidus had to go… and the Playonline features too.

Also Tidus and Yuna have a tradtional Level Number so the Sphere Grid system hadn’t been implimented yet.

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monokoma

January 7th, 2009 at 2:57 am

Thanks for the info Ian! I never played FFX so i did not know about the Sphere Grid thing.. i’ll add your info in the description :)

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Alex Kraus

May 4th, 2009 at 3:31 am

Not to mention that these screenshots carry an early version of the FFX logo (see upper right of menu). Does anyone have a larger or clearer version of this logo? I don’t think I’ve seen this logo outside of this video.

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monokoma

May 4th, 2009 at 1:54 pm

Maybe it’s possible to find some better / bigger screens, i’ll try to find them :)

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