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Among the first Gamecube games revealed at Space World 2001, along with Zelda: Wind Waker, was a new Mario. In the presented video, Mario seems to stop to rest in the shade of a tree – that combined with the new sun/water HUD led many fans to believe the HUD was a thermometer that could detect real world temperature and report when the player should take a break. This was wild speculation. Now that we have all played the final game, it is clear that the HUD simply states the amount of liquid present in the “spray”.
After playing the final version of Mario Sunshine you may notice that this early beta shows a level that was not used in the final game. The city in the beta was probably just a test-level to try all the new elements: cables, swimming pools, spots to clean, balls (later become fruit), palms, new enemies and other objects that appeared in different areas throughout the game.
English translation by 8PM – Thanks to Jay for the english corrections!
The beta also reveals that humans were initially intended to be citizens of the plaza. FLUDD was going to be skinnier and Gooper Blooper was going to be dark blue and fought on top of the bridges of Ricco Harbor instead of in the market and helicopter area. There were some abandoned sprites as well, including Yoshi vomiting any water he may have swallowed.
There was also going to be a brown Pokey, and they were going to have white flowers. A test level is playable through an Action Replay. There the player can see Rock Blocks that were edited out, possibly in favor of Watermelons. Also, a small book can be found in an alcove of a cave in the bottom of the bottle in Noki Bay’s third episode. In one of the screens, Mario stands with Boos in the background, but their models are completely different. [Infos from Mariowiki]
In December 2009, Zeek from the X-Cult Forum posted some interesting models that are hidden the code, but unused in the final game, as a skull mask, the big beta enemy from the Space World video, called the Tramplin’ Stu, and a cardboard box with a “goal” text on it. As we can read at Rusted Logic Wiki, Super Mario Sunshine contains a test level which can be accessed with the Action Replay code JKGN-DDJZ-D58XJ FYUM-N4P3-QJUPC. A Tramplin’ Stu is in the test level, but it’s graphics are screwed up.
There is an enemy in the test level called “Hinokuri” that spawns, walks into a pit, then walks through a wall and disappears. You can kill it, and it drops a coin. This was probably a test enemy. This is the same enemy that was shown stomping around in early Super Mario Sunshine footage. One of the models in the game and its accompanying animations imply that some versions would have worn a large skull helmet.
Hinokuri spawns two types of enemies, dubbed “Swoopin’ Stu” and “Strollin’ Stu”, from a cone-like nozzle on its back end. One of these two enemies is spawned before the creature walks away. Swoopin’ Stus are spawned via a striped egg, while Strollin’ Stus simply appear.
Goomther noted that the model has a special property, which prevents the Tramplin’ Stu from displaying properly in both the test level and in model viewers.
Clicca qui per la versione in Italiano ▼
[Thanks to sba sb3002 for some of these images!]
Images:
Videos:
Super Mario Sunshine Spaceworld 2001 Trailer
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
8 Responses to Super Mario Sunshine [GC - Beta / Test Room / Unused Stuff]
flash
December 2nd, 2008 at 12:49 am
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HyperHoundoom
August 2nd, 2009 at 10:47 pm
That beta testing room remembers me of the one in SM64DS….. HEY WHO ASKED ABOUt CRASH NITRO KART, DOES HE HAS A BIG NOSE, A MUSTACHE, BLUE OVERALLS AND A WATER SPOUTER?????
Goomther
July 2nd, 2010 at 6:41 am
First, the beta enemy is called a Tramplin Stu.
Second, the enemy is in the test level, but it’s graphics are screwed up. You can tell by this video:
http://www.youtube.com/watch?v=zAoQAkxhivc
and by the pictures of it here:
http://wiki.rustedlogic.net/Super_Mario_Sunshine
I have two theories of how it got screwed up.
1. The Tramplin Stu in the test level and one shown to us by Zeek are two seperate models. The one used in the test level is a one with screwed up graphics, but the one Zeek showed us is not used in the level at all. I can’t check if this theory is true because I don’t have the iso.
2. The Gamecube’s hardware. There is only one model of the Tramplin Stu, but the game or hardware doesn’t load it correctly.
Third, it was supposed to wear the unused skull helmet, as determined by their filenames. Look at the post made by Zeek, and the filenames for the Tramplin Stu and the helmet are identical.
Lastly, the test level is in the PAL version of the game, but lots of stuff was taken out, including the Tramplin Stu.
monokoma
July 2nd, 2010 at 1:58 pm
Thanks a lot for the info Goomther! I did not know that the beta enemy (and the soccer ball!) was in the Debug Room, really interesting :)
SteamingBullet
August 19th, 2010 at 3:53 am
i don’t know if this is beta or not, but the video in http://www.youtube.com/watch?v=EmNpq_gwGPQ&feature=related has a unused rocket nozzle box under the bell tower. No one knows if there is a rocket nozzle in there or a test nozzle. No one can get to it.
monokoma
August 23rd, 2010 at 9:09 pm
Interesting, there are a lot of hidden / unused stuff behind the walls of Sunshine (as the mistery book) :O Thanks Steamingbullet!
Mariofanatic64
November 4th, 2010 at 11:33 am
also, when delfino plaza is flooded, there is a manhole inside the prison, but when there’s no flood, it’s not there. I think nintendo forgot to take the manhole out of the flooded model of the town before the release.
MPNagem89
June 8th, 2011 at 6:50 pm
Luigi: (sing song) I got a sequel, I got a sequel. Nahnahnahnah
Shadow:… CHAOS BLAST!!!!
Mario:Fire ball!!!
Luigi:Ow jerks!