ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
[Contribute by Matt Gander from www.gamesasylum.com]
It could have been released in Europe. Who knows?
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
4 Responses to Falcone: Into the Maelstrom [XBOX/PS2 - Cancelled?]
GW
February 20th, 2010 at 11:10 pm
Didn’t this game engine and most of the gameplay end in Mace Griffin: Bounty Hunter? I could have sworn after seeing Falcone at one E3 and Mace Griffin at another that these were basically the same game…
monokoma
February 21st, 2010 at 7:53 pm
They do look similar, but Falcone was in development by Point Blank (http://games.ign.com/objects/482/482680.html ) while Mace Griffin was developed by Warthog (http://games.ign.com/objects/027/027147.html ). Still, as there are not many info on Point Blank studio.. maybe some of the team went to work for Warthog?
geelw
September 24th, 2010 at 10:40 am
Hmmm… I saw and played Falcone at E3 (I believe it was at the Titus booth next to RoboCop – ugh) and the combat was exactly the same. FPS smoothly flowing into space combat action. Perhaps the teams merges because some elements look VERY close in those screenshots…
monokoma
September 24th, 2010 at 2:02 pm
Thanks for the update Geelw! I will try to find more info on this… maybe some former Point Black developers could help us