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	<title>Comments on: Zelda II [SNES - Tech Demo]</title>
	<atom:link href="http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
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	<item>
		<title>By: Celine</title>
		<link>http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/comment-page-1/#comment-9767</link>
		<dc:creator>Celine</dc:creator>
		<pubDate>Thu, 17 Nov 2011 18:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/#comment-9767</guid>
		<description>Reference for the above japanese quote ( sadly the site is now down ):
www.geocities.jp/chirimenyugido/game_nintendo/nintendo_soft/tyuusi_ikou_soft.html

http://web.archive.org/web/20100407075726/http://www.geocities.jp/chirimenyugido/game_nintendo/nintendo_soft/tyuusi_ikou_soft.html</description>
		<content:encoded><![CDATA[<p>Reference for the above japanese quote ( sadly the site is now down ):<br />
<a href="http://www.geocities.jp/chirimenyugido/game_nintendo/nintendo_soft/tyuusi_ikou_soft.html" rel="nofollow">http://www.geocities.jp/chirimenyugido/game_nintendo/nintendo_soft/tyuusi_ikou_soft.html</a></p>
<p><a href="http://web.archive.org/web/20100407075726/http://www.geocities.jp/chirimenyugido/game_nintendo/nintendo_soft/tyuusi_ikou_soft.html" rel="nofollow">http://web.archive.org/web/20100407075726/http://www.geocities.jp/chirimenyugido/game_nintendo/nintendo_soft/tyuusi_ikou_soft.html</a></p>
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	<item>
		<title>By: hdofu</title>
		<link>http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/comment-page-1/#comment-9600</link>
		<dc:creator>hdofu</dc:creator>
		<pubDate>Mon, 17 Oct 2011 19:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/#comment-9600</guid>
		<description>This has me very interested.</description>
		<content:encoded><![CDATA[<p>This has me very interested.</p>
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	<item>
		<title>By: monokoma</title>
		<link>http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/comment-page-1/#comment-8807</link>
		<dc:creator>monokoma</dc:creator>
		<pubDate>Fri, 17 Jun 2011 11:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/#comment-8807</guid>
		<description>I want some images from that Zelda Super FX NOW.</description>
		<content:encoded><![CDATA[<p>I want some images from that Zelda Super FX NOW.</p>
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	<item>
		<title>By: Celine</title>
		<link>http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/comment-page-1/#comment-8806</link>
		<dc:creator>Celine</dc:creator>
		<pubDate>Fri, 17 Jun 2011 09:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/#comment-8806</guid>
		<description>Koizumi:
Yeah. You might say that, but before Super Mario 64, I had actually been making Zelda II: The Adventure of Link in polygons with Miyamoto-san.

Iwata:
Before Super Mario 64… You mean for the Super Famicom System?

Koizumi:
Yes. We were experimenting with a thin, polygon Link seen from the side and fighting with his sword. Chanbara was a pending issue at the time. We couldn&#039;t really bring Zelda II: The Adventure of Link into form at that time, but I kept that desire to achieve a sword-fighting Zelda game until I joined this team.</description>
		<content:encoded><![CDATA[<p>Koizumi:<br />
Yeah. You might say that, but before Super Mario 64, I had actually been making Zelda II: The Adventure of Link in polygons with Miyamoto-san.</p>
<p>Iwata:<br />
Before Super Mario 64… You mean for the Super Famicom System?</p>
<p>Koizumi:<br />
Yes. We were experimenting with a thin, polygon Link seen from the side and fighting with his sword. Chanbara was a pending issue at the time. We couldn&#8217;t really bring Zelda II: The Adventure of Link into form at that time, but I kept that desire to achieve a sword-fighting Zelda game until I joined this team.</p>
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	<item>
		<title>By: Celine</title>
		<link>http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/comment-page-1/#comment-8697</link>
		<dc:creator>Celine</dc:creator>
		<pubDate>Tue, 31 May 2011 21:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/#comment-8697</guid>
		<description>ゲーム内容は不明だが、FCD「リンクの冒険」を元にしたゲームであることは予想できる。小学館「任天堂公式ガイドブック　スターフォックス64」に掲載されたディレクター清水氏のインタビューに拠ると、「ニンテンドウ64発売が迫り時期が悪いと判断したから」なそうな。んー、せめてニンテンドウパワーで出してほしかった。</description>
		<content:encoded><![CDATA[<p>ゲーム内容は不明だが、FCD「リンクの冒険」を元にしたゲームであることは予想できる。小学館「任天堂公式ガイドブック　スターフォックス64」に掲載されたディレクター清水氏のインタビューに拠ると、「ニンテンドウ64発売が迫り時期が悪いと判断したから」なそうな。んー、せめてニンテンドウパワーで出してほしかった。</p>
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	<item>
		<title>By: EddieEddieEddie90</title>
		<link>http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/comment-page-1/#comment-7328</link>
		<dc:creator>EddieEddieEddie90</dc:creator>
		<pubDate>Wed, 22 Sep 2010 20:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/14/zelda-ii-snes-satellaview-remake/#comment-7328</guid>
		<description>I once saw a 16-bit link from Zelda II on a nintendo magazine (not nintendo power), I do not remember exactly which magazine was...</description>
		<content:encoded><![CDATA[<p>I once saw a 16-bit link from Zelda II on a nintendo magazine (not nintendo power), I do not remember exactly which magazine was&#8230;</p>
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