Mii [NES - Prototype]

1 Star2 Stars3 Stars4 Stars5 Stars (5 votes, average: 5.00 out of 5)
Loading ... Loading ...
by In: nes / famicom|NINTENDO

14 Apr 2008

miinesprotologo.jpg

The development and history of the Mii avatar was a long and arduous process, taking about 20 years to reach fruition. Famed video game developer Shigeru Miyamoto revealed information regarding such a process during his keynote speech at the Game Developers Conference in 2007. He stated that the current Mii design is based on traditional Japanese wooden dolls (known as “Kokeshi”), and also highlighted several stages of the Mii’s development process. The idea first appeared for the Famicom Disk System, but confusion over how the idea could be a game halted development. The idea appeared again with the Nintendo 64DD, where the player could edit a 3D character with a wide variety of clothes. Again, however, the project was never furthered. With the release of the Nintendo GameCube the idea was incorporated into Stage Debut, an unreleased game which planned to make use of the e-Reader and a camera attachment, but this idea was also canceled, as those at Nintendo feared there was not really a game to make out of it. The build Miyamoto showed during his conference showed a virtual Miyamoto dancing with some Pikmin upon a stage.

Around the time of the development of the Wii, a separate team at Nintendo were working on a friend registering software for the Nintendo DS. Within the software they were also developing a program where, in a manner similar to the Japanese puzzle game Fukuwarai, the player had to place the different parts of the face onto a drawing of a face. This team, however, was completely unaware of Miyamoto’s Mii concept. Eventually the software evolved to allow the player to edit the parts of the face in terms of size and position, in order to make the character look more like a specific person, and was soon shown to Satoru Iwata, president and CEO of Nintendo. The software was then shown to Shigeru Miyamoto as soon as possible, and eventually the team working on it moved to work with the Nintendo division EAD on the development of the Mii Channel. – [info from Wikipedia]

Images:

Video:

Edit


Buy from these banners to support U64!:



7 Responses to Mii [NES - Prototype]

Avatar

Guy

July 21st, 2008 at 3:28 pm

20 YEARS!!!!!!!!!!!!!!!!!!!!!!!!

Avatar

WiiTalk

October 19th, 2008 at 10:35 am

[...] "4D Boxing" came out in 1991.. The clincher that Nintendo still made them originally? ~ READ THIS ~ – Mii’s have been 20 years in the making (2008 – 20 = 198 Up yours Don Mattrick, and up your [...]

Avatar

Simoneer

October 10th, 2009 at 1:10 am

See? Nintendo has always been ahead of everyone – including themselves! This is something everyone is like “Oh, so cool!” about – now, 20 years after. People enjoy designing characters. On the Wii. On the Xbox 360…

Anyway, they even had some sort of channels – much like the Wii – on the Famicom. The “Famicom Modem”, to be specific. According to Wikipedia, it had “game cheats, jokes, weather forecasts, and a small amount of downloadable content.”

It’s a shame not more people see this, and how kids today hate Nintendo. “Stupid kiddy console, go Playstation!” No respect for those who literally formed what the gaming market is today.

*sigh*

Avatar

MPNagem89

July 12th, 2011 at 2:54 pm

I’ve always liked making Miis because they are so cute. o_~

Avatar

DemonsThanatos

February 10th, 2012 at 1:34 am

This looks way better then we got/

Avatar

Vetus

April 19th, 2012 at 3:35 am

Wow! It took a loooooooong way until they finally materialize their idea as they wanted. But it paid them well with its huge success to the point to continue supporting it to the rest of their consoles and being copied by their rivals.

Avatar

Gaia

October 3rd, 2012 at 5:49 am

@Simoneer: Ironically, No More Heroes is rated M and on a Nintendo console, same with a GTA game on the GBA, as the PSP didin’t exist yet in the handheld department, as nintendo went virtually unchallenged in that department.

And you know what the Xbox 360 got ironically enough? 123 Sesame Street, which is considered to be “a show for babies”. Now, let’s think about this, who created Sesame Street? Is it Jim Henson, creator of the beloved Muppets by all ages? Hardcore kids scorn things like this to make themselves look cool and by cursing, playing M-Rated titles, etc, which is sad.

Comment Form

Your Ad Here

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Attention:

Currently we don't have much free time to update Unseen64, so all your contributions, edits and emails could take some time (weeks or even months!) to be checked, organized and published. We are sorry about this, we try to do the best we can in our limited free time, thanks for your support!

Are you a developer?

Buy from these banners to support U64:



Unseen Archive:

Support U64: