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	<title>Comments on: Final Fantasy VII (7) [Beta / Tech Demo]</title>
	<atom:link href="http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
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		<title>By: Mike</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-10125</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 28 Jan 2012 20:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-10125</guid>
		<description>I got ahold of &quot;Final Fantasy VII Interactive Sampler CD&quot; so if anyone is interested give me a shout and I&#039;ll post the disc image link here :)</description>
		<content:encoded><![CDATA[<p>I got ahold of &#8220;Final Fantasy VII Interactive Sampler CD&#8221; so if anyone is interested give me a shout and I&#8217;ll post the disc image link here :)</p>
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		<title>By: Celine</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-6439</link>
		<dc:creator>Celine</dc:creator>
		<pubDate>Sun, 13 Jun 2010 17:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-6439</guid>
		<description>About the N64DD development ( Level,  issue 1)

Kitase on FFVII&#039;s initial development: &quot;Our first plans were interrupted, since we had to help out with Chrono Trigger, which had turned into a huge project. But as soon as we had done what we could with that game, we started over from the beginning with FFVII. And back then we were fully focused on the disk system that was gonna be released for the Nintendo 64 (the 64DD). We never actually received a working prototype, but we did everything according to the planned specifications.&quot;

Nomura on experimenting with the N64 analog stick: &quot;We had an idea about how you would be able to look around in the dungeons with the help of it, but we never really got further than that.&quot;

Kitase: &quot;We actually began work from the ground up on three separate occasions. First directly after FFVI, then again after Chrono Trigger, and finally when we decided that CD-ROM technology was going to be a necessity and that it would therefore be released on the PlayStation.&quot;

Nomura: &quot;But some of the ideas we had been discussing from the beginning are actually still intact in the finished game. And other ones, like Edea, ended up in FFVIII.&quot;</description>
		<content:encoded><![CDATA[<p>About the N64DD development ( Level,  issue 1)</p>
<p>Kitase on FFVII&#8217;s initial development: &#8220;Our first plans were interrupted, since we had to help out with Chrono Trigger, which had turned into a huge project. But as soon as we had done what we could with that game, we started over from the beginning with FFVII. And back then we were fully focused on the disk system that was gonna be released for the Nintendo 64 (the 64DD). We never actually received a working prototype, but we did everything according to the planned specifications.&#8221;</p>
<p>Nomura on experimenting with the N64 analog stick: &#8220;We had an idea about how you would be able to look around in the dungeons with the help of it, but we never really got further than that.&#8221;</p>
<p>Kitase: &#8220;We actually began work from the ground up on three separate occasions. First directly after FFVI, then again after Chrono Trigger, and finally when we decided that CD-ROM technology was going to be a necessity and that it would therefore be released on the PlayStation.&#8221;</p>
<p>Nomura: &#8220;But some of the ideas we had been discussing from the beginning are actually still intact in the finished game. And other ones, like Edea, ended up in FFVIII.&#8221;</p>
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		<title>By: Robert Seddon</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-4190</link>
		<dc:creator>Robert Seddon</dc:creator>
		<pubDate>Thu, 30 Jul 2009 13:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-4190</guid>
		<description>As I recall, the idea that the Northern Crater was originally planned to be her place of death is a theory (written up in articles on FFVII Citadel) based on those extra bits of dialogue, and the existence of an apparently unused Northern Crater map with her music theme playing--but the latter later turned out not to count as evidence, because it was discovered that that map doesn&#039;t have a music track specified, and so the game defaults to the first item on the playlist, which happens to be Aeris&#039;s theme. So the jury is still out, except that we know from an interview that Aeris&#039;s death wasn&#039;t planned from the very beginning of development. But then, at the very beginning Square were thinking about New York and Hot Blooded Detective Joe...</description>
		<content:encoded><![CDATA[<p>As I recall, the idea that the Northern Crater was originally planned to be her place of death is a theory (written up in articles on FFVII Citadel) based on those extra bits of dialogue, and the existence of an apparently unused Northern Crater map with her music theme playing&#8211;but the latter later turned out not to count as evidence, because it was discovered that that map doesn&#8217;t have a music track specified, and so the game defaults to the first item on the playlist, which happens to be Aeris&#8217;s theme. So the jury is still out, except that we know from an interview that Aeris&#8217;s death wasn&#8217;t planned from the very beginning of development. But then, at the very beginning Square were thinking about New York and Hot Blooded Detective Joe&#8230;</p>
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		<title>By: yota</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-4186</link>
		<dc:creator>yota</dc:creator>
		<pubDate>Wed, 29 Jul 2009 20:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-4186</guid>
		<description>here some ffvii rumors.. i don&#039;t know if they are true or not..

Originally the game was going to end at the 1st visit﻿ to north crater and Aerith would die there in that ending, however Square thought the game was too short so they basically killed Aerith sooner and filled disc 2 explaining clouds past clearer and making you fight shinra til disc 3. Then you go to the crater and kick his ass again

i think that aeris was meant to die in this game. I heard that they originally planned to do it at the northern crater but some﻿ reason, move it earlier. which explains the dialogue here.


actually there was a file left on the FFVII database that was basically aeris&#039;s text and sprite﻿ if you hacked her back to life in disc 2 oddly enough they never removed this factor and nobdoy even knows why it&#039;s there. Maybe to foreshadow a future FFVII event?

There is still some parts of Disc 2 and 3 where she speaks if you have her in the party, this is simply because﻿ it wasn&#039;t always the plan to kill her off, it was a decision made later in the game and some speach boxes still survive.</description>
		<content:encoded><![CDATA[<p>here some ffvii rumors.. i don&#8217;t know if they are true or not..</p>
<p>Originally the game was going to end at the 1st visit﻿ to north crater and Aerith would die there in that ending, however Square thought the game was too short so they basically killed Aerith sooner and filled disc 2 explaining clouds past clearer and making you fight shinra til disc 3. Then you go to the crater and kick his ass again</p>
<p>i think that aeris was meant to die in this game. I heard that they originally planned to do it at the northern crater but some﻿ reason, move it earlier. which explains the dialogue here.</p>
<p>actually there was a file left on the FFVII database that was basically aeris&#8217;s text and sprite﻿ if you hacked her back to life in disc 2 oddly enough they never removed this factor and nobdoy even knows why it&#8217;s there. Maybe to foreshadow a future FFVII event?</p>
<p>There is still some parts of Disc 2 and 3 where she speaks if you have her in the party, this is simply because﻿ it wasn&#8217;t always the plan to kill her off, it was a decision made later in the game and some speach boxes still survive.</p>
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		<title>By: monokoma</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-4181</link>
		<dc:creator>monokoma</dc:creator>
		<pubDate>Wed, 29 Jul 2009 09:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-4181</guid>
		<description>you are right, i forgot about Mario RPG and Treasure Hunter G! ;P For some reasons i did not related those 2 games with CG graphic..</description>
		<content:encoded><![CDATA[<p>you are right, i forgot about Mario RPG and Treasure Hunter G! ;P For some reasons i did not related those 2 games with CG graphic..</p>
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		<title>By: Celine</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-4174</link>
		<dc:creator>Celine</dc:creator>
		<pubDate>Tue, 28 Jul 2009 18:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-4174</guid>
		<description>Beaten by Robert :-\</description>
		<content:encoded><![CDATA[<p>Beaten by Robert :-\</p>
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