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	<title>Comments on: Final Fantasy VII (7) [Beta / Tech Demo]</title>
	<atom:link href="http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
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		<title>By: Robert Seddon</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-4190</link>
		<dc:creator>Robert Seddon</dc:creator>
		<pubDate>Thu, 30 Jul 2009 13:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-4190</guid>
		<description>As I recall, the idea that the Northern Crater was originally planned to be her place of death is a theory (written up in articles on FFVII Citadel) based on those extra bits of dialogue, and the existence of an apparently unused Northern Crater map with her music theme playing--but the latter later turned out not to count as evidence, because it was discovered that that map doesn&#039;t have a music track specified, and so the game defaults to the first item on the playlist, which happens to be Aeris&#039;s theme. So the jury is still out, except that we know from an interview that Aeris&#039;s death wasn&#039;t planned from the very beginning of development. But then, at the very beginning Square were thinking about New York and Hot Blooded Detective Joe...</description>
		<content:encoded><![CDATA[<p>As I recall, the idea that the Northern Crater was originally planned to be her place of death is a theory (written up in articles on FFVII Citadel) based on those extra bits of dialogue, and the existence of an apparently unused Northern Crater map with her music theme playing&#8211;but the latter later turned out not to count as evidence, because it was discovered that that map doesn&#8217;t have a music track specified, and so the game defaults to the first item on the playlist, which happens to be Aeris&#8217;s theme. So the jury is still out, except that we know from an interview that Aeris&#8217;s death wasn&#8217;t planned from the very beginning of development. But then, at the very beginning Square were thinking about New York and Hot Blooded Detective Joe&#8230;</p>
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		<title>By: yota</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-4186</link>
		<dc:creator>yota</dc:creator>
		<pubDate>Wed, 29 Jul 2009 20:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-4186</guid>
		<description>here some ffvii rumors.. i don&#039;t know if they are true or not..

Originally the game was going to end at the 1st visit﻿ to north crater and Aerith would die there in that ending, however Square thought the game was too short so they basically killed Aerith sooner and filled disc 2 explaining clouds past clearer and making you fight shinra til disc 3. Then you go to the crater and kick his ass again

i think that aeris was meant to die in this game. I heard that they originally planned to do it at the northern crater but some﻿ reason, move it earlier. which explains the dialogue here.


actually there was a file left on the FFVII database that was basically aeris&#039;s text and sprite﻿ if you hacked her back to life in disc 2 oddly enough they never removed this factor and nobdoy even knows why it&#039;s there. Maybe to foreshadow a future FFVII event?

There is still some parts of Disc 2 and 3 where she speaks if you have her in the party, this is simply because﻿ it wasn&#039;t always the plan to kill her off, it was a decision made later in the game and some speach boxes still survive.</description>
		<content:encoded><![CDATA[<p>here some ffvii rumors.. i don&#8217;t know if they are true or not..</p>
<p>Originally the game was going to end at the 1st visit﻿ to north crater and Aerith would die there in that ending, however Square thought the game was too short so they basically killed Aerith sooner and filled disc 2 explaining clouds past clearer and making you fight shinra til disc 3. Then you go to the crater and kick his ass again</p>
<p>i think that aeris was meant to die in this game. I heard that they originally planned to do it at the northern crater but some﻿ reason, move it earlier. which explains the dialogue here.</p>
<p>actually there was a file left on the FFVII database that was basically aeris&#8217;s text and sprite﻿ if you hacked her back to life in disc 2 oddly enough they never removed this factor and nobdoy even knows why it&#8217;s there. Maybe to foreshadow a future FFVII event?</p>
<p>There is still some parts of Disc 2 and 3 where she speaks if you have her in the party, this is simply because﻿ it wasn&#8217;t always the plan to kill her off, it was a decision made later in the game and some speach boxes still survive.</p>
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		<title>By: monokoma</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-4181</link>
		<dc:creator>monokoma</dc:creator>
		<pubDate>Wed, 29 Jul 2009 09:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-4181</guid>
		<description>you are right, i forgot about Mario RPG and Treasure Hunter G! ;P For some reasons i did not related those 2 games with CG graphic..</description>
		<content:encoded><![CDATA[<p>you are right, i forgot about Mario RPG and Treasure Hunter G! ;P For some reasons i did not related those 2 games with CG graphic..</p>
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		<title>By: Celine</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-4174</link>
		<dc:creator>Celine</dc:creator>
		<pubDate>Tue, 28 Jul 2009 18:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-4174</guid>
		<description>Beaten by Robert :-\</description>
		<content:encoded><![CDATA[<p>Beaten by Robert :-\</p>
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		<title>By: Celine</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-4173</link>
		<dc:creator>Celine</dc:creator>
		<pubDate>Tue, 28 Jul 2009 18:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-4173</guid>
		<description>Why ? It fits perfectly imo.
Square at that time was developing Super Mario RPG that employ pre-rendered graphics and what is known as Final Fantasy 7 nowadays sure use lots of pre-rendered backgrounds.

IMO Final Fantasy 7 on SNES ( surely different from what is the PS1 version ) wasn&#039;t feasible for economical reasons ( it would  have been released probably in 1997 when the market for the platform was almost gone ).</description>
		<content:encoded><![CDATA[<p>Why ? It fits perfectly imo.<br />
Square at that time was developing Super Mario RPG that employ pre-rendered graphics and what is known as Final Fantasy 7 nowadays sure use lots of pre-rendered backgrounds.</p>
<p>IMO Final Fantasy 7 on SNES ( surely different from what is the PS1 version ) wasn&#8217;t feasible for economical reasons ( it would  have been released probably in 1997 when the market for the platform was almost gone ).</p>
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		<title>By: Robert Seddon</title>
		<link>http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/comment-page-1/#comment-4172</link>
		<dc:creator>Robert Seddon</dc:creator>
		<pubDate>Tue, 28 Jul 2009 18:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/11/final-fantasy-7-beta/#comment-4172</guid>
		<description>Well, when you consider that (as Celine mentioned) Square made &lt;i&gt;Super Mario RPG&lt;/i&gt;, and they were the publishers for &lt;i&gt;Treasure Hunter G&lt;/i&gt;, CG doesn&#039;t seem all that unlikely.</description>
		<content:encoded><![CDATA[<p>Well, when you consider that (as Celine mentioned) Square made <i>Super Mario RPG</i>, and they were the publishers for <i>Treasure Hunter G</i>, CG doesn&#8217;t seem all that unlikely.</p>
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