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Chibi-Robo was originally being developed by just Skip, and not Nintendo (But it was still intended for a Gamecube release). The game’s storyline back then was that you needed to train Chibi-Robo to get home and avoid the burglars that were after him. The gameplay was going to be a point-and-click like adventure. Early videos show Chibi-Robo in a Lab of some sort, running around to collect batteries to raise his own internal battery. It seems that chibi robo would have been able to evolve itself, as we can see different robo-upgrades in one of the concept arts.
There were also other objectives like pushing things over, moving objects and other ideas to get batteries and other things. After a few years, Skip gave up on the project. Nintendo though, was still interested in the idea of the game and saved it from development hell by building on Skip’s project. Nintendo reworked the engine into its current action adventure status, gave it new environments, and a new storyline. – [info from Wikipedia]
[Thanks to Matt Gander for some images!]
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
1 Response to Chibi Robo [GC - Bandai Beta Version]
OPIOI
August 24th, 2008 at 3:42 am
KLM,