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	<title>Comments on: Diddy Kong Pilot [Banjo Pilot Beta]</title>
	<atom:link href="http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta/</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
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		<title>By: monokoma</title>
		<link>http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta/comment-page-1/#comment-4651</link>
		<dc:creator>monokoma</dc:creator>
		<pubDate>Tue, 27 Oct 2009 12:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/06/diddy-kong-pilot-banjo-pilot-beta/#comment-4651</guid>
		<description>Thanks as always Celine, i&#039;ll add that info when i&#039;ll have time to write the english description for this game :)</description>
		<content:encoded><![CDATA[<p>Thanks as always Celine, i&#8217;ll add that info when i&#8217;ll have time to write the english description for this game :)</p>
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		<title>By: Celine</title>
		<link>http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta/comment-page-1/#comment-4645</link>
		<dc:creator>Celine</dc:creator>
		<pubDate>Mon, 26 Oct 2009 14:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/06/diddy-kong-pilot-banjo-pilot-beta/#comment-4645</guid>
		<description>I doubt it took too much space.
Framerate is probably the cause althought the 3D engine seems pretty solid and with all the gameplay elements.

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Rarewareexperimented with an impressive Mode 7 Voxel Engine for a short duration during the change from Diddy Kong Pilotto Banjo Pilot. The hardware-pressurising graphics engine rendered realistic but slightly jagged 3D environments by analysing the level&#039;s height-map and extruding the now-flat Mode-7 terrain upwards, creating the illusion of valleys, etc. It was an incredible feat of game engineering, considering the power of the Gameboy Advance. However, after releasing a batch of screenshots featuring the engine, Rarewaredecided to revert to the previous flat landscapes, as once they had added the various level elements, the frame rate took a considerable nose-dive.</description>
		<content:encoded><![CDATA[<p>I doubt it took too much space.<br />
Framerate is probably the cause althought the 3D engine seems pretty solid and with all the gameplay elements.</p>
<p>&#8212;&#8212;&#8212;&#8212;-</p>
<p>Rarewareexperimented with an impressive Mode 7 Voxel Engine for a short duration during the change from Diddy Kong Pilotto Banjo Pilot. The hardware-pressurising graphics engine rendered realistic but slightly jagged 3D environments by analysing the level&#8217;s height-map and extruding the now-flat Mode-7 terrain upwards, creating the illusion of valleys, etc. It was an incredible feat of game engineering, considering the power of the Gameboy Advance. However, after releasing a batch of screenshots featuring the engine, Rarewaredecided to revert to the previous flat landscapes, as once they had added the various level elements, the frame rate took a considerable nose-dive.</p>
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		<title>By: monokoma</title>
		<link>http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta/comment-page-1/#comment-4642</link>
		<dc:creator>monokoma</dc:creator>
		<pubDate>Mon, 26 Oct 2009 12:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/06/diddy-kong-pilot-banjo-pilot-beta/#comment-4642</guid>
		<description>Maybe for cost-reasons, it could be possible that the 3D one took too much space in the cart</description>
		<content:encoded><![CDATA[<p>Maybe for cost-reasons, it could be possible that the 3D one took too much space in the cart</p>
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	<item>
		<title>By: Celine</title>
		<link>http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta/comment-page-1/#comment-4636</link>
		<dc:creator>Celine</dc:creator>
		<pubDate>Sat, 24 Oct 2009 11:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/2008/04/06/diddy-kong-pilot-banjo-pilot-beta/#comment-4636</guid>
		<description>The voxel engine is simply astounishing and the 3D one is quite good for a gba.
I wonder why Rare decided to go with a bland mode 7-esque engine in the end.</description>
		<content:encoded><![CDATA[<p>The voxel engine is simply astounishing and the 3D one is quite good for a gba.<br />
I wonder why Rare decided to go with a bland mode 7-esque engine in the end.</p>
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