When the Mega Drive and SNES markets started to slow down, Ocean decided to commit to the Atari Jaguar with two titles – platformer Apeshit and comic book tie-in Lobo for the Atari Jaguar CD. Apeshit was only a working title, incidentally. The simian staring platformer was being put together by the team behind Pugsley’s Scavenger Hunt and was described by Ocean as “a mixture of Mario, Bomberman and Pang”. The colourful backdrops had been hand-drawn by artist Ged Cafferly while up to two players could play cooperatively.
As for Lobo, programmer Bobby Earl claimed to Edge Magazine – scan below – that it was to offer a “very new concept” and that the video sequences would run at 25fps. “We see new machines starting with the Jaguar as a creative challenge rather than a technical challenge,” he then went onto say.
Neither game made it to store shelves, with the mostly likely reason being that the Jaguar failed to perform on both critical and commercial levels.
[Contribute by Matt Gander]
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
3 Responses to Apeshit [Atari Jaguar - Unreleased]
Thyoldpie
December 16th, 2008 at 11:16 pm
lol who names their game apeshit
sdf
February 15th, 2009 at 12:51 am
best name for a game EVER
SuperNormalMan
December 27th, 2009 at 1:07 am
Oh, sweet Jesus. Judging from the screenshots, Apeshit looks like one of the UGLIEST games ever made.