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It would be nice to say that this game developed by Titus was completed with a better graphic than the one we can see in the screenshots below: unfortunately this has not happened. The bare polygonal models of the scenario in those early images are almost identical to the final version. To be honest, the final version is so much worse than those early screens. In 1999, Superman 64 was released with a pandemic and ugly fog that the player had to see all around the levels. That “fog effect” is a common feature in many N64 games, but it’s really too much in this game and the developers thought to justify it somehow. In the plot of the game, the fog is presented as a weapon created by Superman’s enemies, a lethal gas that surrounded the city. Brilliant!
Certainly at the time of these images, the fog was not yet included in the game and the graphics had a cleaner look that Superman 64 can only dream of. In one of the screens, the light effect was probably created with Photoshop! Breathtaking. Probably these images were taken from a target render, created to show what the game could have looked like.. if it could have been released on the Dreamcast. For sure, the Nintendo 64 was never able to show such a definite graphic.
Yet, if these images can look bad, the final version is even worse. It’s like if Superman 64 was put on sale in a Beta version, without worrying too much about the poor result. We must therefore thanks Titus, for giving us the opportunity to play a beta game in our N64!
It seems that the reason Superman 64 was so bad was because the license owners crippled their creativity and keeping them from releasing the game they wanted to. As we can read at Proto Jon’s Blog:
Superman 64 was the first 3D action/adventure game that Titus worked on, as your prior 3D releases were racing and chess games. Do you feel that this hindered development?
Eric: The main issue was working with the licensor. They caused us so much trouble. Also our design originally was too ambitious compared to what an N64 was able to deliver…
Jon: Did Superman 64 turn out to be near what your team had envisioned at the start, or was the finished product sidetracked by hardware or other limitations?
Eric: Of course not. It is not even 10% of what we intended to do, but the licensor killed us!
Jon: What content was cut from the game? If you cut a lot from the game, then what were the big things that you wish you could have kept in the game?
Eric: I am not allowed to detail what we had to remove, but it was a lot.
Also, at Rareware Central we can read some interesting info from a beta versione of Superman 64, that… seems to have been better than the released one!
What it really seems like is that Titus were forced to completely remake the game one month before release. There are no rings, none of the stupid metropolis missions exist in the early version. And since the metropolis missions seemed very quickly made, it would make sense that they had to add them in the final stages of development.
A common problem with Superman 64 is how common glitches can be. In this version, glitches do still exist but it’s actually less glitchy than the retail. Also, remember when flying and you’d always get stuck? That rarely happens in this version.
One thing that actually shocked me was how they could remove the mission objectives screen. In the early version, at the start of a mission, text on the screen will let you know what your objectives are, once you’ve completed an objective, the objective screen get’s shown again with a check next to your completed objective. Along with that, you can pause the game at any time to view all your objectives, something Superman 64 really needed.
Thanks to Andrew, Zero7 and Rareware Central for the contribution!
Clicca qui per la versione in Italiano ▼
Thanks to Celine for the contribution!
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
8 Responses to Superman 64 [N64 - Beta / Proto / Tech Demo]
NeX.exe
April 6th, 2008 at 7:43 pm
There is a Top Gear Rally img in this post lol. But thank you for the lot of posts!
monokoma
April 7th, 2008 at 12:29 am
ahah, it’s true! ops.. i fixed it and removed the TGR image ;P Thank you NeX!
NeX.exe
April 8th, 2008 at 4:20 pm
That is no problem, dude! I am very interested in concept, alpha and beta images so I am subscribing to this sites RSS and I have bookmarked unseen64.net and unseen64.net
Thank you bro!
dw4
August 10th, 2008 at 10:50 pm
i love this site i check everyday.
:)
SMBMadman
April 7th, 2009 at 11:01 pm
i thought Superman for the N64 was the lowest rated superhero game (says so in Guiness Book of World Records). Where’s the snapshot with Superman flying through rings?
monokoma
April 9th, 2009 at 1:45 pm
These screens are from Target Renders / Tech Demos, so maybe the rings were not created yet ;)
Joao
August 4th, 2009 at 11:24 am
NO NIGHTMARE!!!! NO RINGS!!!!!!
Geneviève
November 25th, 2011 at 9:23 pm
Ah this game brings up so much souvenirs! We remember rent it and cried out loud because the game was so dull, impossible and glitchy… we went and rented Mario Party 2 instead haha! But it’s so incredible to know that this game’s beta was much more complete and seemed much more fun too!