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Super Mario 64 was probably one of the first titles developed for Nintendo’s 64 bit console. There are rumors of a 3D prototype existing on the SNES using the systems Super FX chip, but this prototype was kept behind closed doors, so no images of it exist. It’s safe to assume that this would have been an isometric platforming adventure, and played similarly to the older games of the Mario name.
With Nintendo’s prototype next-generation console, “Project Reality”, the game went from a FX chip prototype to a 3D beta on the 64-bit new hardware. The SNES prototype was never seen or heard about again. Even with this project on the Nintendo 64, original designs still stuck to the isometric viewpoint. Like with the older games, this one had players taking their chances jumping form platform to platform to reach the end of a level. As the game went on, this concept was kept intact for the game’s boss stages were the player would fight bowser.
This game was officially presented to the public in November of 1995. During its development Nintendo released a lot of images, some of which were from a playable demo. This was very important since it allowed people to take photos, and record videos which we can look back at to see how much the game has changed from the beta to now.
The beta version of Mario 64 appeared to be very similar to the final: Many of the levels were similar seeing only minor changes. Some of the biggest changes were made to the hub world which didn’t seem very much like a castle to begin with. Changes can also be seen in the lives – stars – coin counter in the HUD, as well as Mario’s health bar which is an image of his head in the final version. Some changes are noticeable like different textures, and colors. Bowser also sports some different textures. We can also see the castle interior is dark blue with some moons on the columns.
The inside of the castle was very different in the beta. We do not know if the doors here are different than the ones in the final, or if they lead to the same places, or if they were simply place holder images. One of the more interesting images had Mario in a snowy level with penguins, and a different background that isn’t found anywhere in the final game. It is also noted that the stars used to be 2D in design. In conclusion, the face texture for the yellow desert enemy was really scary.
As we can read from the NSMB Wii Iwata Ask article, one of the early Mario 64 prototypes had a coop multiplayer mode, but it was never used in the final game and it’s not clear if they could have confused it with Mario 64 II (as M64II was rumored to have that same Mario – Luigi coop).
Iwata: Ever since Mario Bros., you’ve had your heart set on making a multiplayer Mario game. You’ve tried each time, but it’s never quite come together… Even with Mario 6423, it started with Mario and Luigi running around together, didn’t it?
Miyamoto: That’s right. The screen was split and they went into the castle separately. When they meet in the corridor, I was incredibly happy! (laughs) Then there was also the mode where the camera is fixed and we see Mario running away, steadily getting smaller and smaller.
Iwata: Yes, that’s right.
Miyamoto: That was a remnant of an experiment we did where Mario and Luigi would run away from each other but you could still see them both. But we were unable to pull it off…
English translation by Tobias
Clicca qui per la versione in Italiano ▼
Thanks to forotsuki for the contribution!
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
22 Responses to Super Mario 64 [N64 - Beta]
SMBMadman
July 29th, 2008 at 11:09 pm
monokoma were’s the playable demo at? Is it online???
monokoma
July 31st, 2008 at 1:51 pm
No, sadly there are not any playable demo online, the video of the Mario 64 E3 demo that i have uploaded on YouTube came from a TV show that went at E3 1996 and recorded some footage in there
FullMetalMC
August 1st, 2008 at 12:24 am
would be badass if there was a ROM tho
GOP1994GOP
October 28th, 2008 at 3:23 am
there is only one copy of the demo left on ebay. just go to ebay and search super mario 64 demo.
FullMetalMC
October 29th, 2008 at 1:02 am
Im pretty damn sure its the retail build of the game given only to stores but thx for mentioning it anyway
monokoma
October 30th, 2008 at 2:42 pm
it would be nice to find the original Nintendo Shoshinkai (sp?) Show / ECS demo that they had in 1995 / 1996.. but sadly i think that the store demo does not have any interesting differences.. or not?
Nastykill
January 23rd, 2009 at 12:21 pm
So di alcuni che stanno modificando super mario 64 per farlo avvicinare alla beta.Ci sono anche video su youtube.
monokoma
January 23rd, 2009 at 12:56 pm
Uno dei progetti in corso per il remake della beta di Mario 64 è organizzato da Dudaw, puoi trovare informazioni anche nella nostra sezione Projects! :)
http://www.unseen64.net/2008/09/16/super-mario-64-beta-remake-updates/
Nastykill
January 23rd, 2009 at 3:08 pm
Bella hack,non ho mai avuto super mario 64,ma devo dire che guardando gli altri video è identica!.Continuate cosi che viene un capolavoro.
person
April 17th, 2009 at 1:08 am
I am going to try and make a 3d fangame as a sequel to Mario 64 but with some of the beta elements from it put in
Randy 355
April 17th, 2009 at 7:37 am
That would be very interesting. I assume you use Toad’s Tool, correct?
monokoma
April 17th, 2009 at 1:17 pm
Mario 64 Beta Remake (with toad’s tool):
http://www.unseen64.net/2008/09/16/super-mario-64-beta-remake-updates/
person
April 27th, 2009 at 1:37 am
Oh no I would make it a whole new game with new models and using some models from Mario 64. But I need someone to rip some models from Mario 64 because I am busy making the new models and the music and programming
Poop
April 28th, 2009 at 3:00 am
THIS IS SPARTA!
monokoma
April 28th, 2009 at 1:38 pm
It would be nice to be able to recreate some Mario 64 beta models, i’d like to see the beta Pokey, it was scary…
eboyblue3
May 21st, 2009 at 2:14 am
The pokey’s face isn’t scary… it’s cute!
mr.m
November 3rd, 2009 at 4:01 am
on the end of the 4th video, what IS that thing???
monokoma
November 3rd, 2009 at 2:00 pm
Do you mean the Bowser fight?
Mr.M
December 19th, 2009 at 11:43 pm
No, the weird lady!
Dokapox
February 26th, 2010 at 7:41 am
there was an article on a brazillian magazine that said the game was going to have 32 stages originally.
Dokapox
February 26th, 2010 at 7:44 am
wow, the beginning of starfox look quite different in that 4th video
Corneria was all covered in snow :o
monokoma
February 26th, 2010 at 1:58 pm
@ Dokapox: Indeed! You can find more media for the “snowed Corneria” in the Starfox 64 beta page: http://www.unseen64.net/2008/04/04/starfox-64-lylat-wars-beta/