Robotech Crystal Dreams [Tech Demo / Proto / Cancelled]

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...
by In: NINTENDO|nintendo 64 & 64DD

4 Apr 2008

robotech64logo.jpg

Robotech is an old sci-fi anime mash-up created by Carl Macek after fusing 3 different animes (4 if you count the movie) originally released in Japan twenty-two years ago. It was a huge success at home, and it was successfully exported around the world. More interesting for our site, it is probably the anime mash-up with more unseen material, with various series originally planned and never released. Maybe it was just destiny, but Gametek, a software house at the time well-known for her console versions of many famous american shows, bought the rights of the anime in 1994 and began working on a title for the Nintendo 64.

This title was officially announced in may 1995 as Robotech Academy, and it was essentially a battle simulator for the cadets of Robotech. However, at the beginning of 1996, Doug Lanford, a new entry of the small development team and a big fan of the series, dropped this concept, probably intended to be just a cheap rendition of the anime, and created a much more ambitious game that was going to be the first real space combat simulator for console: Robotech Crystal Dreams. First of all, it would have featured the entire solar system, in order to create a big environment for the free structure of the game. In fact, even if it was mission based, the player could directly affect the events of the game, simply choosing for example to avoid the current objective and answer a call for help on another planet, without the need to complete the previous mission.

Also, it would have included many of the weapons, characters,combat mecha, enemies, places of the series, as well as a complex story related to the events narrated in Robotech. Unfortunately, several issues slowed down the developement of the game, like the technical limitations of the Nintendo 64, the small financial resources of the developer, the closing down of Philips Media, the publisher of the game, and it was finally cancelled, even if finished at 90%, in 1998, after the complete bankrupt of Gametek. Eventually an early demo was released on internet, but it was a complete letdown, showing a game largely incomplete,bug-filled, slow-paced, and without the most interesting features announced by the developers.

Images:

Videos:

Edit


Buy from these banners to support U64!:



5 Responses to Robotech Crystal Dreams [Tech Demo / Proto / Cancelled]

Avatar

Leox

February 12th, 2009 at 6:39 am

I remember this game i w8 for it for months then for years lol and it get canceled but it was very disaponting when i played the rom….
in my opinion that game was around 50% not 90% and was extreamly filled whit bugs

Avatar

Celine

August 7th, 2009 at 4:18 pm

Promotional comic book released at E3 98 ( 500 copies ):
http://www.opusgames.com/games/rcd/rcdcomic.html

Avatar

Celine

August 7th, 2009 at 4:18 pm

Avatar

monokoma

August 28th, 2009 at 1:15 pm

Thanks Celine! Never seen the comic :)

Avatar

Celine

June 13th, 2010 at 6:35 pm

Comment Form

Your Ad Here

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Attention:

Currently we don't have much free time to update Unseen64, so all your contributions, edits and emails could take some time (weeks or even months!) to be checked, organized and published. We are sorry about this, we try to do the best we can in our limited free time, thanks for your support!

Are you a developer?

Buy from these banners to support U64:



Unseen Archive:

Support U64: