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Bio Hazard Zero was going to be the first title of the saga of Resident Evil to appear exclusively on the Nintendo 64, after a perfect conversion of the second episode on cartridge (inclusive of all FMV). As the title suggests, the plot was developed on the events that brought the team the first Resident Evil BRAVO Team to disperse in the famous villa.
English translation by 8PM
Zero was first unveiled during the Tokyo Game Show in 2000. It was believed by the developers that the N64′s cartridge-based media would be more capable in handling the item dropping and partner zapping systems proposed for the game than the disc-based media used by the PlayStation and Dreamcast, due to the lack of loading times. However, production of the game shifted from the Nintendo 64 to the GameCube as a result of the transition to sixth generation consoles. Since the GameCube made use of a disc-based media, the programmers were forced to rely on clever programming methods to shorten the loading times. The graphics were improved dramatically due to the platform change.
In contrast to other known Resident Evil prototypes, which have been known to go through massive changes during production, the story and settings remained mostly unchanged in the released version. Rebecca’s original character design featured her wearing a beret instead of the red bandanna she wears in the original game. In the released GameCube version, she uses the same design from the previously released GameCube remake of Resident Evil.
[Infos from Wikipedia]
Clicca qui per la versione in Italiano ▼
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
4 Responses to Resident Evil Zero [N64 - Cancelled]
Gonzalox
May 30th, 2008 at 8:26 pm
Hi , you can paste the download link of the BETA GAME OF RESIDENT EVIL 0 N64 plzzz
I never find the beta plzz
angel
December 19th, 2009 at 10:43 pm
geart game the n64
Punit
February 13th, 2010 at 3:27 am
It is even incomprehensible that this episode has retained virtually none of the good ideas of the past, such as flexibility of movement and the Live Selection of Resident Evil 3: Nemesis or defensive weapons and control of Type C remake. See a nive review made here – http://www.techarena.in/review/28335-resident-evil-zero-review-nintendo-wii.htm
Sergio morales
August 1st, 2010 at 5:36 am
hey is there any way to get this n64 version to play it in pc or something? can it be downloaded form the internet ? please answer me heres my email lex-218@hotmail.com