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The Nintendo 64 was the culmination of work by Nintendo, Silicon Graphics, and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently bought out MIPS Technologies and the two companies had worked together to create a low-cost CPU/3D GPU combo that they thought would be ideal for the console market. A hardware team from Sega of Japan was sent to evaluate the chip’s capabilities and they found some faults which MIPS subsequently solved. However, Sega of Japan ultimately decided against SGI’s design. In the early stages of development, the Nintendo 64 was referred to by the code name “Project Reality”. This moniker came from the speculation within Nintendo that the console could produce CGI on par with then-current supercomputers. In 1994, the console was given the name Nintendo Ultra 64 in the West. – [Info from wikipedia]
Thanks to MathUser for some of these scans!
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
9 Responses to Project Reality / Nintendo Ultra 64 [Tech Demos]
MathUser
October 6th, 2008 at 3:03 pm
Talk about exaggeration of the N64′s capabilities. I don’t remember seeing any N64 games looking like that.
Blake Daugherty
February 7th, 2009 at 1:18 am
Is there anywhere i can download this? thanks,
c45
April 5th, 2009 at 11:26 am
yep, we all thought back then the n64 would be totally awesome, and it totally wasnt.
Dan
April 18th, 2010 at 11:33 pm
I like how he talks about how it’s impossible to do 3D environments on a CD-based system.
Ven
May 23rd, 2010 at 8:46 pm
Uh c45….the 64 had better graphics than the Playstation also what they show is actually capable by the 64. :/
I do admit the CD bit was stupid though.
Reza
July 23rd, 2010 at 11:28 am
Haha that top video is quite a laugh. “No matter how close you zoom, the image never appears blocky”. Too bad it never really happened.
CD SLOW
August 11th, 2010 at 5:51 pm
CD systems not being capable of this graphics was absolutely not stupid or wrong information LOOL. Remember when we had 10x CD drives in our computers or 2x drives? Today it seems odd but every person able to use his/her brain knows that this graphics were not possible in 1996 due to slow drives limiting the bandwidth. Using a computer with a cd drive is something different because u install a game on your computer and the hard drive was faster then your cdrom drive. U guys have to step back a little to see the whole picture!
KuronoToriga
July 2nd, 2011 at 2:47 am
Wow… The only N64 game I saw with graphics even near that level was in Perfect Dark, and it wasn’t as good as these pictures… I got goosebumps thinking a N64 could actually do that… *shivers*
k
July 13th, 2011 at 10:02 pm
that 64 was capable of these graphics, the joke is that the devs had hard-drives with *gasp GIGABYTE of storage capacity. the 64 cartridges were too much better then high end floppy disk.