Mission Impossible [N64 - Beta / Tech Demo]

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by monokoma In: NINTENDO| nintendo 64 & 64DD

4 Apr 2008

mission64logo.jpg

Mission: Impossible is an action game / third-person shooter for the Nintendo 64, based on the 1996 film Mission: Impossible. It was developed by Ocean Software and distributed by Infogrames Entertainment. It later received a PlayStation port, with minor additions such as voice acting, but reduced graphics.

The N64 version was released in 1998, after it was postponed for many years. The game was originally announced in March 1996 as one of the first titles in development for the new 64-bit console. Ocean even confirmed that the game would had some special features for the Nintendo 64DD, but obviously there is no such option in the final game.

The very first images released looked like an High-Definition version of the game, with a cleaner graphic that was unthinkable for the real N64 hardware. Today these screens can make us to smile, but in 1996 these target renders were the most beautiful graphic ever. The final version of the game had no such graphic detail, with blurred out polygons and textures.

Unfortunately none of the U64 staff has played Mission Impossible 64, so we don’t know if the scenes in these beta screens were ported somehow in the final version. If you played Mission Impossible 64 and notice any differences, please let us know!

Thanks to RagingD we found out some more details about the differences in these early screens:

This level only ends up being a cutscene in the final version.

The wet suit is not in the final version

This suit is changed from white to red in the final version

Mission Impossible 64 remains without doubt one of the most fascinating beta games to look at, to have an idea of what were the expectations of the gamers about the new Nintendo hardware. We dreamed for months to play with this high level of graphic with the Nintendo 64, but only with the release of the Dreamcast we were able to have something that looked as clean as the original Mission Impossible 64 target renders.

A sequel, Mission Impossible 2, was announced in 1999, but it was soon cancelled for the N64. MI2 was going to be developed for the Dreamcast, but when Infogrames lost the Mission Impossible license, the game became “La Femme Nikita” for the Playstation 2, cancelled after 2 years of development.

Thanks to Robert Seddon for some of these screens and to RagingD for the contribution!

italian_flag.jpg Clicca qui per la versione in Italiano ▼

Images:

>> Discuss this article in the U64 Forum!

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3 Responses to Mission Impossible [N64 - Beta / Tech Demo]

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RosaleX

May 6th, 2008 at 2:26 am

I’ve played M:I 64 about ten or eleven years ago so I don’t remember shit :p
Btw, very nice article. I love you guys :>

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RagingD

December 1st, 2009 at 6:56 pm

I have the game and can confirm that alot of the stuff shown in the beta screenshot is not in the final version of the game or has some changes to the final.

http://www.unseen64.net/wp-content/gallery/mission-impossible-64/missio13.jpg

This level only ends up being a cutscene in the final version.

The wet suit is not in the final version

http://www.unseen64.net/wp-content/gallery/mission-impossible-64/missio7.jpg

This suit is changed from white to red in the final version

Avatar

monokoma

December 1st, 2009 at 9:39 pm

Thanks a lot for the info RagingD! :) I’m going to add them in the page!

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