Goldeneye 007 [N64 - Beta]

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by In: NINTENDO|nintendo 64 & 64DD

4 Apr 2008

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GoldenEye 007 is a FPS developed by Rare for the Nintendo 64, based on the 1995 James Bond film with the same name. In the gallery below you can see various screenshots from the beta of the game, in which there are various differences and some weapons that were removed from the final game.

GoldenEye 007 was originally announced for the Super Nintendo Entertainment System before being stepped up to the Nintendo 64. The intention for the first few months of development was for the game to be an on-rails shooter similar to Virtua Cop (as seen in the very first trailer released); it only became a traditional free movement first-person shooter later in development.

GameShark users found several text references to a level called “Citadel” in the game. It was thought that a few textual references were all that remained of the level, but in 2004, GoldenEye 007 fan sites uncovered an unplayable but viewable single-player version of the level (with implemented sky and water textures). The test map is largely a mass of shapes and ramps that the players can climb upon, thus giving players many opportunities for sniping and for hiding. [Info from Wikipedia]

We can read some more info on Goldeneye’s development thanks to Martin Hollis’ talk in 2004 at the European Developer’s Forum:

Come March 1995 work was underway with a team of new recruits. Mark Edmonds, my first ever interviewee, was programmer, Karl Hilton was background artist and B. Jones was character artist. I had prepared my first ever game design, a 9 page document. The first sentence of that design may be a surprise to you. It was: “The game will be similar to Virtua Cop in terms of gameplay”. For those not familiar with Virtua Cop it is an old classic, an on-rails shooter, made by Sega, and released first in the arcades. So yes, for the first months, GoldenEye was partly envisioned as a simple on-rails shooter only with no lightgun. But I also wanted it to be a FPS. At this point the team was happy to contemplate making two modes for the game, an on-rails mode and a FPS mode. Yes, there was some vagueness here. You have to understand, we didn’t know what the control of the N64 would be like, so it made designing the control system difficult at such an early stage. We didn’t have any N64s, or anything like them. [...]

So, in the specific case of GoldenEye, and with the benefit of hindsight, the gameplay model was Virtua Cop with a bit of Doom, plus some Mario 64. The theme or setting was (obviously) the Bond universe and particularly GoldenEye. Many of the visual effects and kinetic moments I took from Hard Boiled or other John Woo flicks. Especially, things exploding. Visually, there’s more to that than you might think.[...]

For example gadgets, I compiled a list of about 40 gadgets from various Bond films, most of which were modelled, and then Dave and Duncan tried to find levels where we could use them. This is backwards game design, but it worked very well. These models were the game design; there was very little written down on paper. And the models were researched and milked extensively. And, importantly, they all gelled together very well. [...]

Also, in a beta screenshot found by Kek8, we can notice that the Cradle mission had a background in the beta version, while in the final game there’s just a lot of fog.

For more info check our Goldeneye 007 Beta Analysis

Thanks to D-vide Kek8 and BM for the contributions!

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Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).

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4 Responses to Goldeneye 007 [N64 - Beta]

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Graham

January 7th, 2009 at 11:38 pm

On the back of the box for Golden eye, one can see that there is a weapon being used not present in the final version, likely it was an older , model for the AK that was switched for the newer one.

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CJ

January 16th, 2009 at 3:23 am

if you want more info on the goldeneye beta go to
http://goldeneye.detstar.com/beta/betaversion.asp
it has the most info on the beta of any other site

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Pudabudigada

August 29th, 2009 at 12:10 pm

Looks like in some cases, like when bond has the rocket launcher, the first person model was more realistic, and that taser is awesome!

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MPNagem89

September 2nd, 2010 at 12:04 am

it’s a good thing that goldeneye is getting remade on wii and developed by activision because if rare tried to develop it than microcrap would force them to cancel it so they would make another vomit puke game aka viva pinata

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