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According to SQUARE (Final Fantasy’s Creators), they planned to have their next-gen Final Fantasy on Nintendo’s 64-bit console in early 1996. Different people said that the game would have a simultaneous launch in America and Japan. SQUARE experimented with the CGI capablities of the machine. This famous video often know as “Final Fantasy 64″ was not a real game running on the Nintendo 64 hardware, but just a tech demo running on powerful PCs, with three-dimensional characters based on Final Fantasy 6.
English translation by Championman
For more infos on the fight between Square and Nintendo: Square VS Nintendo
Clicca qui per la versione in Italiano ▼
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
6 Responses to Final Fantasy “64″ [FF6 CGI Tech Demo]
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November 3rd, 2008 at 8:25 pm
And no one replied or translated this because…..?
Goofball
January 1st, 2009 at 2:25 am
The girl looks kind of like Terra/Tina…
Snesboy
January 5th, 2009 at 2:06 am
Square should have made FFVII using this engine for N64…
loco
January 17th, 2009 at 11:21 pm
So this was never released?
Hmm….. <:-/
It sure is troublesome trying to figure out what’s real and what’s not.
And it’s inconvenient since not even the regular games are on the market anymore…
MarxForever
December 12th, 2009 at 2:14 pm
I know Shadow’s good at throwings and all. But that was a touch ridiculous.
Hydrozor
February 25th, 2010 at 3:54 am
Besides Shadow, the other two actually look somewhat like Brian and Princess Flora of Quest 64. Maybe the two Quest characters were inspired from that design?